Rust Data

rustdata.spaceservers172.240.236.94:21532.ipynb

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Offline 172.240.236.94:21531 checked 26d ago

Mark VI Vanilla

moddedoxide

Connect

srv = rust.server("172.240.236.94:21532")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,973 # top 70%
last wipe 50d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1
Map of Mark VI Vanilla
map
Procedural Map
size
4250
seed
1
Open on RustMaps

Server

srv.info()
address
172.240.236.94:21531
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
8 Sep 2026, 23:08 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average54/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average95/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average33/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average99/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average336/350

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Mark VI Vanilla rank?

Player hours over seven days put Mark VI Vanilla at #15,973, in the top 70% of the ranked set.

How full does Mark VI Vanilla run?

The current row shows Mark VI Vanilla offline; the last response was 26 days 16 hours ago.

About the server

What is the Rust version on Mark VI Vanilla?

The build is Rust network protocol 2633 and build 165217 on Linux, run by Mark VI Vanilla. The protocol has to match before you can join, and Steam does the updating.

Is Mark VI Vanilla up, and what does its uptime show?

Offline now for Mark VI Vanilla, last seen 26 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.

Where does Mark VI Vanilla sit?

For Mark VI Vanilla, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 172.240.236.94:21531 is its address.

Rules, settings, map

Which rules apply on Mark VI Vanilla, and what settings?

The name Mark VI Vanilla carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Mark VI Vanilla?

The game generates the map on Mark VI Vanilla: procedural, size 4,250, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Mark VI Vanilla wipe, and on what schedule?

A rhythm cannot be read from the wipes of Mark VI Vanilla on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 50 days 22 hours ago, and that is the one in play.

Tags and filters

Which Rust Data filters and lists contain Mark VI Vanilla?

The Rust Data lists that Mark VI Vanilla fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Mark VI Vanilla?

These tags are published by Mark VI Vanilla and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Mark VI Vanilla?

Enter client.connect 172.240.236.94:21531 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Recorded game build: 165217.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 85,544 players 11,830 servers online