Offline 172.240.47.163:25602 checked 16d ago
Kinetic Hosting Rust Server
Connect
srv = rust.server("172.240.47.163:25604")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 03:51 UTC16d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1
- map
- Procedural Map
- size
- 4500
- seed
- 1
Server
srv.info()- address
- 172.240.47.163:25602
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 03:51 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 172/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 75/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 27/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 251/700 |
Quick answers
From the figures on this page.
Population
How does Kinetic Hosting Rust Server compare in the rankings?
Rank #15,408 on seven-day player hours for Kinetic Hosting Rust Server, within the top 71% of all ranked servers.
How many players does Kinetic Hosting Rust Server hold at once?
Kinetic Hosting Rust Server returns no live count at this refresh, having last been seen 16 days 8 hours ago.
Server facts
What is the Rust version on Kinetic Hosting Rust Server?
The build is Rust network protocol 2634 and build 167584 on Linux, run by Kinetic Hosting Rust Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Kinetic Hosting Rust Server, and is it up?
The latest sample has Kinetic Hosting Rust Server offline, with a last sighting 16 days 8 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 October 2026.
Which location does Kinetic Hosting Rust Server run from?
There is no region published for Kinetic Hosting Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 172.240.47.163:25602 is its address.
Settings and map
Which rules apply on Kinetic Hosting Rust Server, and what settings?
The name Kinetic Hosting Rust Server carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Kinetic Hosting Rust Server selected?
Kinetic Hosting Rust Server runs a procedural map of size 4,500 with seed 1, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Kinetic Hosting Rust Server wipe, and how often?
Too few wipes are on record for Kinetic Hosting Rust Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 16 days 9 hours ago, and that is the one in play.
On Kinetic Hosting Rust Server, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does Kinetic Hosting Rust Server appear among Rust Data lists and filters?
These Rust Data lists include Kinetic Hosting Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Kinetic Hosting Rust Server hold?
The game's server browser reads these tags from Kinetic Hosting Rust Server: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Kinetic Hosting Rust Server?
In Rust, F1 opens the console: type client.connect 172.240.47.163:25602. Launch Rust on this page does the same by opening the game through Steam and connecting.