Offline 172.240.87.139:25191 checked 16d ago
Rust – Falling Kingdoms
Connect
srv = rust.server("172.240.87.139:25192")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 13:55 UTC21d ago | 2 | NaN | running | 0 |
| 1 | Mon 28 Sep, 17:20 UTC30d ago | 1 | halved by day 2 | 9.9 days | 0 |
| 2 | Wed 16 Sep, 18:09 UTC42d ago | 3 | halved by day 4 | 12 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 190/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 26/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 281/700 |
Quick answers
From the figures on this page.
Population data
How does Rust – Falling Kingdoms compare in the rankings?
Over the last seven days Rust – Falling Kingdoms sits at #15,398 on player hours, in the top 71% of ranked servers.
What population does Rust – Falling Kingdoms carry?
Rust – Falling Kingdoms returns no live count at this refresh, having last been seen 16 days 6 hours ago.
Server facts
What is the Rust version on Rust – Falling Kingdoms?
Version Rust network protocol 2634 and build 167398 on Linux is reported by Rust – Falling Kingdoms. Steam updates your game for you, but the protocol must match to join.
Is Rust – Falling Kingdoms up, and what does its uptime show?
Rust – Falling Kingdoms is offline at this refresh; the last response came 16 days 6 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 14 September 2026.
Which location does Rust – Falling Kingdoms run from?
There is no region published for Rust – Falling Kingdoms. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 172.240.87.139:25191.
Settings and map
Which rules apply on Rust – Falling Kingdoms, and what settings?
No gather rate appears in the name: Rust – Falling Kingdoms. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on Rust – Falling Kingdoms?
The game generates the map on Rust – Falling Kingdoms: procedural, size 3,500, seed 50000. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipes and dates
When does Rust – Falling Kingdoms wipe, and on what schedule?
Irregular wipe times on Rust – Falling Kingdoms leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 21 days ago.
On Rust – Falling Kingdoms, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 3 in the other cases.
Tags, lists
Which lists on Rust Data hold Rust – Falling Kingdoms, and which filters?
The Rust Data lists that Rust – Falling Kingdoms fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rust – Falling Kingdoms hold?
These tags are published by Rust – Falling Kingdoms and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): The server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Rust – Falling Kingdoms?
The manual route: launch Rust, F1, then client.connect 172.240.87.139:25191. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.