Offline 172.59.128.1:28015 checked 9d ago
ZombieSurvival Private Test
Connect
srv = rust.server("172.59.128.1:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 172.59.128.1:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 06:12 UTC
- hostname
- –
- first seen
- 15 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 99/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 167/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 100 on average | 35/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 82/200 |
| 4 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 52 on average | 42/100 |
| 5 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 31/300 |
Quick answers
From the figures on this page.
Population data
How does ZombieSurvival Private Test compare in the rankings?
Rank #13,887 on seven-day player hours for ZombieSurvival Private Test, within the top 63% of all ranked servers.
What population does ZombieSurvival Private Test carry?
Offline now for ZombieSurvival Private Test, with the last sample 9 days 11 hours ago.
Server facts
Which Rust version is ZombieSurvival Private Test on?
Version Rust network protocol 2634 and build 167398 on Windows is reported by ZombieSurvival Private Test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is ZombieSurvival Private Test, and is it online now?
The latest sample has ZombieSurvival Private Test offline, with a last sighting 9 days 11 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 15 October 2026.
In which location is ZombieSurvival Private Test hosted?
No region is published by ZombieSurvival Private Test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 172.59.128.1:28015.
Settings and map
Which rules apply on ZombieSurvival Private Test, and what settings?
You will not find a gather rate in the string ZombieSurvival Private Test. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has ZombieSurvival Private Test selected?
ZombieSurvival Private Test runs a procedural map, which the game generates.
Wipes and dates
On what schedule does ZombieSurvival Private Test wipe?
A rhythm cannot be read from the wipes of ZombieSurvival Private Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 16 days 3 hours ago, and that is the one in play.
Lists and tags
Which Rust Data filters and lists contain ZombieSurvival Private Test?
On Rust Data, ZombieSurvival Private Test appears in these lists: Modded Rust servers, Rust PvE servers and Rust servers named for the undead. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on ZombieSurvival Private Test?
Read by the game's server browser, the tags ZombieSurvival Private Test publishes are: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): 30 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join ZombieSurvival Private Test?
The manual route: launch Rust, F1, then client.connect 172.59.128.1:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.