Offline 172.59.129.169:28015 checked 15d ago
ZombieSurvival Private Test
Connect
srv = rust.server("172.59.129.169:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 172.59.129.169:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 06:12 UTC
- hostname
- –
- first seen
- 12 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 252 on average | 130/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 105/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 44/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 66/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 25/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 24/100 |
Quick answers
From the figures on this page.
Population data
What position does ZombieSurvival Private Test take in the server rankings?
Over the last seven days ZombieSurvival Private Test sits at #13,235 on player hours, in the top 61% of ranked servers.
What population does ZombieSurvival Private Test carry?
The current row shows ZombieSurvival Private Test offline; the last response was 15 days 23 hours ago.
About the server
What Rust version does ZombieSurvival Private Test run?
Version Rust network protocol 2634 and build 167398 on Windows is reported by ZombieSurvival Private Test. The protocol has to match before you can join, and Steam does the updating.
How reliable is ZombieSurvival Private Test, and is it online now?
ZombieSurvival Private Test is offline at this refresh; the last response came 15 days 23 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 12 October 2026.
In which location is ZombieSurvival Private Test hosted?
There is no region published for ZombieSurvival Private Test. Rust Data does not look up where the machine stands; it shows where a server says it is. 172.59.129.169:28015 is its address.
Map and rules
What rules and settings are recorded for ZombieSurvival Private Test?
No gather rate appears in the name: ZombieSurvival Private Test. No custom cap; the default of 8 players per group stands. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has ZombieSurvival Private Test selected?
ZombieSurvival Private Test runs a procedural map, which the game generates.
Wipes and dates
When does ZombieSurvival Private Test wipe, and on what schedule?
A rhythm cannot be read from the wipes of ZombieSurvival Private Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 17 days 2 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold ZombieSurvival Private Test, and which filters?
The Rust Data lists that ZombieSurvival Private Test fits are: Modded Rust servers, Rust PvE servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on ZombieSurvival Private Test?
The game's server browser reads these tags from ZombieSurvival Private Test: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): Slot count: 30; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to ZombieSurvival Private Test?
In Rust, F1 opens the console: type client.connect 172.59.129.169:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.