Offline 172.91.23.155:28015 checked 3d ago
Test
Connect
srv = rust.server("172.91.23.155:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 20:28 UTC5d ago | 2 | NaN | running | 0 |
| 1 | Fri 23 Oct, 03:12 UTC6d ago | 2 | NaN | 0.7 days | 0 |
| 2 | Wed 14 Oct, 03:35 UTC15d ago | 2 | halved by day 7 | 9 days | 0 |
| 3 | Sat 3 Oct, 17:39 UTC25d ago | 0 | NaN | 10.4 days | 0 |
| 4 | Tue 29 Sep, 22:48 UTC29d ago | 0 | NaN | 3.8 days | 0 |
| 5 | Sat 26 Sep, 22:10 UTC32d ago | 0 | NaN | 3 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 172.91.23.155:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 20:28 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 74/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 105/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 36/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 9/1000 |
Quick answers
From the figures on this page.
Population data
What position does Test take in the server rankings?
Rank #4,757 on seven-day player hours for Test, within the top 21% of all ranked servers.
How many players does Test hold at once?
Test returns no live count at this refresh, having last been seen 3 days 12 hours ago. Over the last seven days it averaged 1 players and peaked at 2.
Server data
What Rust version does Test run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Test, and is it online now?
Offline now for Test, last seen 3 days 12 hours ago. 70 of 168 hours up over the last 7 full days, or 42%. Rust Data logged it first on 20 September 2026.
In which location is Test hosted?
No region is published by Test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 172.91.23.155:28015.
Settings and map
Which rules apply on Test, and what settings?
No gather rate appears in the name: Test. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is not running; Valve's anti-cheat is off.
What is the map on Test?
The game generates its map: procedural, on Test.
Wipe data
On what schedule does Test wipe?
No next wipe can be predicted for Test, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 10 hours ago.
On Test, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 18 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 7.
Tags, lists
Which Rust Data filters and lists contain Test?
The Rust Data lists that Test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Test?
The game's server browser reads these tags from Test: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Test?
Enter client.connect 172.91.23.155:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.