Rust Data

rustdata.spaceservers172.96.160.200:7705.ipynb

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Offline 172.96.160.200:7700 checked 21d ago

HyperNode | Rust Development Server

moddedoxide

Connect

srv = rust.server("172.96.160.200:7705")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,919 # top 72%
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 14:55 UTC23d ago 0 NaN running 0
1 Sun 20 Sep, 07:10 UTC39d ago 0 NaN 15.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 123456789
Map of HyperNode | Rust Development Server
map
Procedural Map
size
3500
seed
123456789
Open on RustMaps

Server

srv.info()
address
172.96.160.200:7700
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 14:55 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average157/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average69/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average11/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

Quick answers

From the figures on this page.

Player counts

How does HyperNode | Rust Development Server compare in the rankings?

Rank #15,919 on seven-day player hours for HyperNode | Rust Development Server, within the top 72% of all ranked servers.

What population does HyperNode | Rust Development Server carry?

Offline now for HyperNode | Rust Development Server, with the last sample 21 days 21 hours ago.

About the server

Which Rust version is HyperNode | Rust Development Server on?

Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is HyperNode | Rust Development Server, and is it up?

HyperNode | Rust Development Server is offline at this refresh; the last response came 21 days 21 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.

In which location is HyperNode | Rust Development Server hosted?

There is no region published for HyperNode | Rust Development Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 172.96.160.200:7700 is its address.

Rules, settings, map

What rules and settings are recorded for HyperNode | Rust Development Server?

No gather rate appears in the name: HyperNode | Rust Development Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has HyperNode | Rust Development Server loaded?

HyperNode | Rust Development Server runs a procedural map of size 3,500 with seed 123456789, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does HyperNode | Rust Development Server wipe?

A rhythm cannot be read from the wipes of HyperNode | Rust Development Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 23 days 20 hours ago.

What is wipe day on HyperNode | Rust Development Server like?

Across recent wipes the busiest point averaged 0 players. 1 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain HyperNode | Rust Development Server?

On Rust Data, HyperNode | Rust Development Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on HyperNode | Rust Development Server?

These tags are published by HyperNode | Rust Development Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to HyperNode | Rust Development Server?

Enter client.connect 172.96.160.200:7700 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://hypernode.gg/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players 40 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 61,775 players 11,739 servers online