Offline 172.96.160.200:7700 checked 21d ago
HyperNode | Rust Development Server
Connect
srv = rust.server("172.96.160.200:7705")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 14:55 UTC23d ago | 0 | NaN | running | 0 |
| 1 | Sun 20 Sep, 07:10 UTC39d ago | 0 | NaN | 15.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 123456789
- map
- Procedural Map
- size
- 3500
- seed
- 123456789
Server
srv.info()- address
- 172.96.160.200:7700
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 14:55 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 157/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 69/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 11/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Player counts
How does HyperNode | Rust Development Server compare in the rankings?
Rank #15,919 on seven-day player hours for HyperNode | Rust Development Server, within the top 72% of all ranked servers.
What population does HyperNode | Rust Development Server carry?
Offline now for HyperNode | Rust Development Server, with the last sample 21 days 21 hours ago.
About the server
Which Rust version is HyperNode | Rust Development Server on?
Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is HyperNode | Rust Development Server, and is it up?
HyperNode | Rust Development Server is offline at this refresh; the last response came 21 days 21 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
In which location is HyperNode | Rust Development Server hosted?
There is no region published for HyperNode | Rust Development Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 172.96.160.200:7700 is its address.
Rules, settings, map
What rules and settings are recorded for HyperNode | Rust Development Server?
No gather rate appears in the name: HyperNode | Rust Development Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has HyperNode | Rust Development Server loaded?
HyperNode | Rust Development Server runs a procedural map of size 3,500 with seed 123456789, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does HyperNode | Rust Development Server wipe?
A rhythm cannot be read from the wipes of HyperNode | Rust Development Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 23 days 20 hours ago.
What is wipe day on HyperNode | Rust Development Server like?
Across recent wipes the busiest point averaged 0 players. 1 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain HyperNode | Rust Development Server?
On Rust Data, HyperNode | Rust Development Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on HyperNode | Rust Development Server?
These tags are published by HyperNode | Rust Development Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to HyperNode | Rust Development Server?
Enter client.connect 172.96.160.200:7700 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://hypernode.gg/ is the website recorded for it.