Offline 172.96.160.200:7730 checked 23d ago
HyperNode | Rust Development Server
Connect
srv = rust.server("172.96.160.200:7735")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 30 Sep, 14:50 UTC28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 123456789
- map
- Procedural Map
- size
- 3500
- seed
- 123456789
Server
srv.info()- address
- 172.96.160.200:7730
- region
- –
- max players
- 40
- group limit
- 10 max
- wipe schedule
- –
- last wipe
- 7 Sep 2026, 01:00 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 46/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 54/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 17/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does HyperNode | Rust Development Server rank?
Player hours over seven days put HyperNode | Rust Development Server at #15,962, in the top 71% of the ranked set.
What population does HyperNode | Rust Development Server carry?
Offline now for HyperNode | Rust Development Server, with the last sample 23 days 14 hours ago.
Server data
What Rust version does HyperNode | Rust Development Server run?
Version Rust network protocol 2633 and build 165217 on Linux is reported by HyperNode | Rust Development Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is HyperNode | Rust Development Server, and is it online now?
Offline now for HyperNode | Rust Development Server, last seen 23 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
Where does HyperNode | Rust Development Server sit?
There is no region published for HyperNode | Rust Development Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 172.96.160.200:7730.
Rules, settings, map
What rules and settings are recorded for HyperNode | Rust Development Server?
The name HyperNode | Rust Development Server carries no gather rate. Group size tops out at 10 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has HyperNode | Rust Development Server loaded?
The game generates the map on HyperNode | Rust Development Server: procedural, size 3,500, seed 123456789. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does HyperNode | Rust Development Server wipe, and how often?
Too few wipes are on record for HyperNode | Rust Development Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 52 days 4 hours ago.
On HyperNode | Rust Development Server, what happens on wipe day?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which lists on Rust Data hold HyperNode | Rust Development Server, and which filters?
These Rust Data lists include HyperNode | Rust Development Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on HyperNode | Rust Development Server?
These tags are published by HyperNode | Rust Development Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts10 (Group limit): Team size tops out at 10; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to HyperNode | Rust Development Server?
In Rust, F1 opens the console: type client.connect 172.96.160.200:7730. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://hypernode.gg/.