Rust Data

rustdata.spaceservers172.96.160.200:7735.ipynb

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Offline 172.96.160.200:7730 checked 23d ago

HyperNode | Rust Development Server

moddedoxide

Connect

srv = rust.server("172.96.160.200:7735")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,962 # top 71%
last wipe 52d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 30 Sep, 14:50 UTC28d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 123456789
Map of HyperNode | Rust Development Server
map
Procedural Map
size
3500
seed
123456789
Open on RustMaps

Server

srv.info()
address
172.96.160.200:7730
region
–
max players
40
group limit
10 max
wipe schedule
–
last wipe
7 Sep 2026, 01:00 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average46/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average54/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average17/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does HyperNode | Rust Development Server rank?

Player hours over seven days put HyperNode | Rust Development Server at #15,962, in the top 71% of the ranked set.

What population does HyperNode | Rust Development Server carry?

Offline now for HyperNode | Rust Development Server, with the last sample 23 days 14 hours ago.

Server data

What Rust version does HyperNode | Rust Development Server run?

Version Rust network protocol 2633 and build 165217 on Linux is reported by HyperNode | Rust Development Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is HyperNode | Rust Development Server, and is it online now?

Offline now for HyperNode | Rust Development Server, last seen 23 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.

Where does HyperNode | Rust Development Server sit?

There is no region published for HyperNode | Rust Development Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 172.96.160.200:7730.

Rules, settings, map

What rules and settings are recorded for HyperNode | Rust Development Server?

The name HyperNode | Rust Development Server carries no gather rate. Group size tops out at 10 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has HyperNode | Rust Development Server loaded?

The game generates the map on HyperNode | Rust Development Server: procedural, size 3,500, seed 123456789. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does HyperNode | Rust Development Server wipe, and how often?

Too few wipes are on record for HyperNode | Rust Development Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 52 days 4 hours ago.

On HyperNode | Rust Development Server, what happens on wipe day?

The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Which lists on Rust Data hold HyperNode | Rust Development Server, and which filters?

These Rust Data lists include HyperNode | Rust Development Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on HyperNode | Rust Development Server?

These tags are published by HyperNode | Rust Development Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts10 (Group limit): Team size tops out at 10; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to HyperNode | Rust Development Server?

In Rust, F1 opens the console: type client.connect 172.96.160.200:7730. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://hypernode.gg/.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts10
Group limit Team size tops out at 10.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 31,668 players 11,619 servers online