Offline 173.171.5.27:28015 checked 20d ago
OL'Farts Gaming | Rust Plugin Testing
Connect
srv = rust.server("173.171.5.27:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 19:43 UTC20d ago | 0 | NaN | running | 1 |
| 1 | Wed 30 Sep, 10:41 UTC29d ago | 1 | NaN | 9.4 days | 1 |
| 2 | Fri 25 Sep, 19:14 UTC34d ago | 1 | held half | 4.6 days | 1 |
| 3 | Wed 16 Sep, 18:10 UTC43d ago | 1 | held half | 9 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 173.171.5.27:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 19:43 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 87/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 148/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 60/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 160/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does OL'Farts Gaming | Rust Plugin Testing rank?
Rank #15,863 on seven-day player hours for OL'Farts Gaming | Rust Plugin Testing, within the top 72% of all ranked servers.
How full does OL'Farts Gaming | Rust Plugin Testing run?
Offline now for OL'Farts Gaming | Rust Plugin Testing, with the last sample 20 days ago.
Server data
What Rust version does OL'Farts Gaming | Rust Plugin Testing run?
Version Rust network protocol 2634 and build 167398 on Windows is reported by OL'Farts Gaming | Rust Plugin Testing. Steam updates your game for you, but the protocol must match to join.
How reliable is OL'Farts Gaming | Rust Plugin Testing, and is it up?
OL'Farts Gaming | Rust Plugin Testing is offline at this refresh; the last response came 20 days ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.
In which location is OL'Farts Gaming | Rust Plugin Testing hosted?
For OL'Farts Gaming | Rust Plugin Testing, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 173.171.5.27:28015 is its address.
Rules, settings, map
Which rules apply on OL'Farts Gaming | Rust Plugin Testing, and what settings?
You will not find a gather rate in the string OL'Farts Gaming | Rust Plugin Testing. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has OL'Farts Gaming | Rust Plugin Testing selected?
A procedural map runs on OL'Farts Gaming | Rust Plugin Testing, generated by the game.
Wipe data
On what schedule does OL'Farts Gaming | Rust Plugin Testing wipe?
OL'Farts Gaming | Rust Plugin Testing wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 20 days ago, and that is the one in play.
On OL'Farts Gaming | Rust Plugin Testing, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.
Lists and tags
Which Rust Data filters and lists contain OL'Farts Gaming | Rust Plugin Testing?
On Rust Data, OL'Farts Gaming | Rust Plugin Testing appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on OL'Farts Gaming | Rust Plugin Testing?
The game's server browser reads these tags from OL'Farts Gaming | Rust Plugin Testing: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to OL'Farts Gaming | Rust Plugin Testing?
In Rust, F1 opens the console: type client.connect 173.171.5.27:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.