Online 173.214.160.11:28080 checked 9m ago
2026 Longrifle
Connect
srv = rust.server("173.214.160.11:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 5800
- map
- Procedural Map
- size
- 5000
- seed
- 5800
Server
srv.info()- address
- 173.214.160.11:28080
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Jun 2026, 20:16 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 36/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 65/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 24/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 73/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 281/310 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does 2026 Longrifle rank?
Rank #15,276 on seven-day player hours for 2026 Longrifle, within the top 69% of all ranked servers.
How full does 2026 Longrifle run?
2026 Longrifle reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server data
How well does 2026 Longrifle perform?
The 48-hour average is 156 server fps, with a low of 71. Buildings, deployables and all else in the world took the count as high as 144,514 entities. Memory peaked at 4,372 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does 2026 Longrifle run?
Version Rust network protocol 2627 and build 153461 on Windows is reported by 2026 Longrifle. The protocol has to match before you can join, and Steam does the updating.
Is 2026 Longrifle up, and what does its uptime show?
The current sample puts 2026 Longrifle online. Count back 11 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does 2026 Longrifle sit?
There is no region published for 2026 Longrifle. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 173.214.160.11:28080.
Map and rules
Which rules apply on 2026 Longrifle, and what settings?
You will not find a gather rate in the string 2026 Longrifle. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has 2026 Longrifle selected?
2026 Longrifle runs a procedural map of size 5,000 with seed 5800, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does 2026 Longrifle wipe?
Too few wipes are on record for 2026 Longrifle to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 147 days 2 hours ago.
Tags, lists
Where does 2026 Longrifle appear among Rust Data lists and filters?
On Rust Data, 2026 Longrifle appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on 2026 Longrifle hold?
Read by the game's server browser, the tags 2026 Longrifle publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2627 (Protocol): The server speaks protocol 2627, so match your game version; cs153461 (Build): The server runs build 153461; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join 2026 Longrifle?
Enter client.connect 173.214.160.11:28080 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.