Online 173.225.104.218:28080 checked 9m ago
Wait...What? |Raid Bases and QOL Mods
Connect
srv = rust.server("173.225.104.218:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 21:46 UTC FW27d ago | 9 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4050 · seed 1501002809
- map
- Procedural Map
- size
- 4050
- seed
- 1501002809
Server
srv.info()- address
- 173.225.104.218:28080
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 21:46 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 154/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 98/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 239/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348/350 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Wait...What? |Raid Bases and QOL Mods rank?
Over the last seven days Wait...What? |Raid Bases and QOL Mods sits at #4,787 on player hours, in the top 21% of ranked servers.
What population does Wait...What? |Raid Bases and QOL Mods carry?
The sample now reads 1 players for Wait...What? |Raid Bases and QOL Mods, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 1 players.
About the server
How smoothly does Wait...What? |Raid Bases and QOL Mods run?
Averaged over 48 hours: 84 server fps, never under 62. The entity count peaked at 120,306, covering buildings, deployables and the rest of the world. The memory field tops out at 3,451 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Wait...What? |Raid Bases and QOL Mods on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Wait...What? |Raid Bases and QOL Mods. Joining needs the same protocol on your game; Steam handles the update.
Is Wait...What? |Raid Bases and QOL Mods up, and what does its uptime show?
The current sample puts Wait...What? |Raid Bases and QOL Mods online. The uptime it reports puts the last restart about 7 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does Wait...What? |Raid Bases and QOL Mods sit?
There is no region published for Wait...What? |Raid Bases and QOL Mods. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 173.225.104.218:28080 is its address.
Settings and map
What rules and settings are recorded for Wait...What? |Raid Bases and QOL Mods?
No gather rate appears in the name: Wait...What? |Raid Bases and QOL Mods. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Wait...What? |Raid Bases and QOL Mods loaded?
The game generates the map on Wait...What? |Raid Bases and QOL Mods: procedural, size 4,050, seed 1501002809. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Wait...What? |Raid Bases and QOL Mods wipe?
The only wipe Wait...What? |Raid Bases and QOL Mods takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 19 hours ago.
On Wait...What? |Raid Bases and QOL Mods, what happens on wipe day?
The average peak over recent wipes is 9 players. The crowd on the latest wipe topped out 28 hours after it began.
Lists and tags
Where does Wait...What? |Raid Bases and QOL Mods appear among Rust Data lists and filters?
These Rust Data lists include Wait...What? |Raid Bases and QOL Mods: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Wait...What? |Raid Bases and QOL Mods hold?
The game's server browser reads these tags from Wait...What? |Raid Bases and QOL Mods: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Wait...What? |Raid Bases and QOL Mods?
The manual route: launch Rust, F1, then client.connect 173.225.104.218:28080. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.