Rust Data

rustdata.spaceservers173.234.31.2:28036.ipynb

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Online 173.234.31.2:28035 checked 1h ago

Chicago Chill No-Decay

moddedoxide

Connect

srv = rust.server("173.234.31.2:28036")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #10,627 # top 48%
last wipe 27d ago # no schedule published
next wipe 8d 0h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. # The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

inatkind
08d 0hThu 5 Nov, 19:00 UTCFW force wipe
136d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:59 UTC FW27d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1583848389
Map of Chicago Chill No-Decay
map
Procedural Map
size
4250
seed
1583848389
Open on RustMaps

Server

srv.info()
address
173.234.31.2:28035
region
–
max players
50
group limit
12 max
wipe schedule
–
last wipe
1 Oct 2026, 18:37 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Raidable bases, Convoy,Scrap heli storage, Zombies, Extra recyclers No toxicity- verbal or text (this means no racism, sexism, bigotry, or excessive name calling) No-decay Monthly Map and BP wipes Come join us in discord @ https://discord.gg/RJRHrWyzAD

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average205/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Quick answers

From the figures on this page.

Population data

What position does Chicago Chill No-Decay take in the server rankings?

Player hours over seven days put Chicago Chill No-Decay at #10,627, in the top 48% of the ranked set.

What population does Chicago Chill No-Decay carry?

Current row: 0 players on Chicago Chill No-Decay, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

About the server

What does performance look like on Chicago Chill No-Decay?

Averaged over 48 hours: 107 server fps, never under 73. Entity numbers reached 107,110, and that includes buildings, deployables and the rest. A high of 3,641 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Chicago Chill No-Decay on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Chicago Chill No-Decay. Steam updates your game for you, but the protocol must match to join.

How reliable is Chicago Chill No-Decay, and is it online now?

Online is the state at the latest refresh for Chicago Chill No-Decay. The uptime it reports puts the last restart about 7 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Chicago Chill No-Decay hosted?

No region is published by Chicago Chill No-Decay. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 173.234.31.2:28035.

Rules, settings, map

Which settings and rules does Chicago Chill No-Decay run?

No gather rate appears in the name: Chicago Chill No-Decay. 12 players is the maximum per group. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Chicago Chill No-Decay selected?

Size 4,250, seed 1583848389: the procedural map on Chicago Chill No-Decay, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does Chicago Chill No-Decay wipe?

Once a month Chicago Chill No-Decay wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 27 days ago, and that is the one in play.

On Chicago Chill No-Decay, what happens on wipe day?

The average peak over recent wipes is 3 players. 8 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold Chicago Chill No-Decay, and which filters?

On Rust Data, Chicago Chill No-Decay appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Chicago Chill No-Decay hold?

The game's server browser reads these tags from Chicago Chill No-Decay: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 slots in total; ts12 (Group limit): Team size tops out at 12; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Chicago Chill No-Decay?

Enter client.connect 173.234.31.2:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://logicservers.com/game-servers/rust.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players 50 slots in total.
ts12
Group limit Team size tops out at 12.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online