Rust Data

rustdata.spaceservers173.237.55.30:22904.ipynb

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Online 173.237.55.30:22900 checked 7m ago

4Netplayers Rust Server

moddedoxide

Connect

srv = rust.server("173.237.55.30:22904")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 4
rank #3,876 # top 17%
last wipe 4d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 06:13 UTC4d ago 3 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1854078996
Map of 4Netplayers Rust Server
map
Procedural Map
size
4500
seed
1854078996
Open on RustMaps

Server

srv.info()
address
173.237.55.30:22900
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 06:13 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average33/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average65/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average20/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average67/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average267/310

Quick answers

From the figures on this page.

Population

How does 4Netplayers Rust Server compare in the rankings?

Over the last seven days 4Netplayers Rust Server sits at #3,876 on player hours, in the top 17% of ranked servers.

How full does 4Netplayers Rust Server run?

4Netplayers Rust Server reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 4 players.

Server facts

What does performance look like on 4Netplayers Rust Server?

The 48-hour average is 30 server fps, with a low of 30. The entity count peaked at 117,961, covering buildings, deployables and the rest of the world. Memory peaked at 3,784 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on 4Netplayers Rust Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is 4Netplayers Rust Server, and is it up?

The current sample puts 4Netplayers Rust Server online. Count back 4 hours from its reported uptime to get the last restart. 94 of 96 hours up over the last 4 full days, or 98%. Rust Data logged it first on 24 October 2026.

Which location does 4Netplayers Rust Server run from?

For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 173.237.55.30:22900.

Rules, settings, map

Which settings and rules does 4Netplayers Rust Server run?

You will not find a gather rate in the string 4Netplayers Rust Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on 4Netplayers Rust Server?

The game generates the map on 4Netplayers Rust Server: procedural, size 4,500, seed 1854078996. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does 4Netplayers Rust Server wipe?

Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 4 days 16 hours ago.

On 4Netplayers Rust Server, what happens on wipe day?

The average peak over recent wipes is 3 players. The crowd on the latest wipe topped out 21 hours after it began.

Tags, lists

Where does 4Netplayers Rust Server appear among Rust Data lists and filters?

On Rust Data, 4Netplayers Rust Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on 4Netplayers Rust Server hold?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into 4Netplayers Rust Server?

Enter client.connect 173.237.55.30:22900 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,901 players 11,757 servers online