Online 173.237.55.30:22900 checked 7m ago
4Netplayers Rust Server
Connect
srv = rust.server("173.237.55.30:22904")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 06:13 UTC4d ago | 3 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1854078996
- map
- Procedural Map
- size
- 4500
- seed
- 1854078996
Server
srv.info()- address
- 173.237.55.30:22900
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 06:13 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 33/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 65/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 20/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 67/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 267/310 |
Quick answers
From the figures on this page.
Population
How does 4Netplayers Rust Server compare in the rankings?
Over the last seven days 4Netplayers Rust Server sits at #3,876 on player hours, in the top 17% of ranked servers.
How full does 4Netplayers Rust Server run?
4Netplayers Rust Server reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 4 players.
Server facts
What does performance look like on 4Netplayers Rust Server?
The 48-hour average is 30 server fps, with a low of 30. The entity count peaked at 117,961, covering buildings, deployables and the rest of the world. Memory peaked at 3,784 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on 4Netplayers Rust Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4Netplayers Rust Server, and is it up?
The current sample puts 4Netplayers Rust Server online. Count back 4 hours from its reported uptime to get the last restart. 94 of 96 hours up over the last 4 full days, or 98%. Rust Data logged it first on 24 October 2026.
Which location does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 173.237.55.30:22900.
Rules, settings, map
Which settings and rules does 4Netplayers Rust Server run?
You will not find a gather rate in the string 4Netplayers Rust Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on 4Netplayers Rust Server?
The game generates the map on 4Netplayers Rust Server: procedural, size 4,500, seed 1854078996. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does 4Netplayers Rust Server wipe?
Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 4 days 16 hours ago.
On 4Netplayers Rust Server, what happens on wipe day?
The average peak over recent wipes is 3 players. The crowd on the latest wipe topped out 21 hours after it began.
Tags, lists
Where does 4Netplayers Rust Server appear among Rust Data lists and filters?
On Rust Data, 4Netplayers Rust Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on 4Netplayers Rust Server hold?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into 4Netplayers Rust Server?
Enter client.connect 173.237.55.30:22900 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.