Rust Data

rustdata.spaceservers173.244.231.14:28021.ipynb

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Online NA 173.244.231.14:28020 checked 12m ago

Gooners Island | PvE Locked | Small US East | Public

biweekly wipes vanillapve

Connect

srv = rust.server("173.244.231.14:28021")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 3
rank #5,403 # top 24% · #908 in NA
last wipe 14d ago # biweekly schedule
next wipe 6d 16h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. # The force wipe · high confidence

usual gap7.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

inatkind
06d 16hThu 5 Nov, 19:00 UTCFW force wipe
113d 16hThu 12 Nov, 19:11 UTCwipe
227d 16hThu 26 Nov, 19:11 UTCwipe
334d 16hThu 3 Dec, 19:00 UTCFW force wipe
441d 16hThu 10 Dec, 19:11 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 19:11 UTC14d ago 2 NaN running 0
1 Thu 8 Oct, 16:55 UTC21d ago 2 held half 7.1 days 0
2 Thu 1 Oct, 21:06 UTC FW28d ago 3 halved by day 3 6.8 days 1
3 Sat 19 Sep, 00:17 UTC41d ago 4 halved by day 2 12.9 days 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 699311
Map of Gooners Island | PvE Locked | Small US East | Public
map
Procedural Map
size
3500
seed
699311
Open on RustMaps

Server

srv.info()
address
173.244.231.14:28020
region
NA
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 19:11 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0|US|BunnysBoomBoomRoom|PvE|NA · groups of 8+ · biweekly · 6 on average2/50
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average268/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 102 on average96/200
3Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 34 on average78/200
4LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 15 on average17/30
5ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 12 on average13/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Gooners Island | PvE Locked | Small US East | Public rank?

Player hours over the last seven days: #5,403 for Gooners Island | PvE Locked | Small US East | Public, #908 in North America, within the top 24% of the ranked set.

How full does Gooners Island | PvE Locked | Small US East | Public run?

Gooners Island | PvE Locked | Small US East | Public reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 22:00 UTC is the busiest, at 2 players.

Server facts

What does performance look like on Gooners Island | PvE Locked | Small US East | Public?

The 48-hour average is 159 server fps, with a low of 70. Entity numbers reached 66,950, and that includes buildings, deployables and the rest. Memory peaked at 2,817 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Gooners Island | PvE Locked | Small US East | Public run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Gooners Island | PvE Locked | Small US East | Public. Joining needs the same protocol on your game; Steam handles the update.

Is Gooners Island | PvE Locked | Small US East | Public up, and what does its uptime show?

The current sample puts Gooners Island | PvE Locked | Small US East | Public online. Count back 1 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Where does Gooners Island | PvE Locked | Small US East | Public sit?

The NA tag is what Gooners Island | PvE Locked | Small US East | Public uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 173.244.231.14:28020 is its address.

Rules, settings, map

Which settings and rules does Gooners Island | PvE Locked | Small US East | Public run?

The name Gooners Island | PvE Locked | Small US East | Public carries no gather rate. The group limit sits at the default of 8 players. Recorded as pve, player combat is not allowed. It is a community server, and the browser files it under Community. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

Which map has Gooners Island | PvE Locked | Small US East | Public loaded?

Size 3,500, seed 699311: the procedural map on Gooners Island | PvE Locked | Small US East | Public, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Gooners Island | PvE Locked | Small US East | Public wipe, and on what schedule?

Too few wipes are on record for Gooners Island | PvE Locked | Small US East | Public to confirm its schedule, so the tag drives the prediction. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 14 days 7 hours ago. A fortnightly wipe schedule is published in its tags.

What is wipe day on Gooners Island | PvE Locked | Small US East | Public like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 24 hours in. Half the peak or more was held to the next wipe in 33% of recent wipes. Otherwise the crowd fell below half by day 2.5.

Tags, lists

Which Rust Data filters and lists contain Gooners Island | PvE Locked | Small US East | Public?

These Rust Data lists include Gooners Island | PvE Locked | Small US East | Public: Rust community servers, unfiltered, Rust PvE servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on Gooners Island | PvE Locked | Small US East | Public?

These tags are published by Gooners Island | PvE Locked | Small US East | Public and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): PvE: the world is the threat, not other players; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Gooners Island | PvE Locked | Small US East | Public?

In Rust, F1 opens the console: type client.connect 173.244.231.14:28020. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,102 players 11,673 servers online