Offline 174.104.80.234:28015 checked 45d ago
Flying Dutchman Rust
Connect
srv = rust.server("174.104.80.234:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 174.104.80.234:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Sep 2026, 23:32 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 146/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 76/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 11/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20/1000 |
Quick answers
From the figures on this page.
Population data
What position does Flying Dutchman Rust take in the server rankings?
Over the last seven days Flying Dutchman Rust sits at #15,143 on player hours, in the top – of ranked servers.
What population does Flying Dutchman Rust carry?
The current row shows Flying Dutchman Rust offline; the last response was 45 days 11 hours ago.
Server data
Which Rust version is Flying Dutchman Rust on?
The build is Rust network protocol 2633 and build 163207 on Linux, run by Flying Dutchman Rust. The protocol has to match before you can join, and Steam does the updating.
Is Flying Dutchman Rust up, and what does its uptime show?
The latest sample has Flying Dutchman Rust offline, with a last sighting 45 days 11 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.
Which location does Flying Dutchman Rust run from?
There is no region published for Flying Dutchman Rust. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 174.104.80.234:28015 is its address.
Map and rules
Which settings and rules does Flying Dutchman Rust run?
No gather rate appears in the name: Flying Dutchman Rust. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Flying Dutchman Rust selected?
A procedural map runs on Flying Dutchman Rust, generated by the game.
Wipe schedule
On what schedule does Flying Dutchman Rust wipe?
The record for Flying Dutchman Rust holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 54 days 11 hours ago.
Tags and filters
Which lists on Rust Data hold Flying Dutchman Rust, and which filters?
The Rust Data lists that Flying Dutchman Rust fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Flying Dutchman Rust hold?
These tags are published by Flying Dutchman Rust and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): 20 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163207 (Build): The server runs build 163207; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Flying Dutchman Rust?
In Rust, F1 opens the console: type client.connect 174.104.80.234:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.