Rust Data

rustdata.spaceservers174.114.223.30:27027.ipynb

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Offline 174.114.223.30:28025 checked 24d ago

Scavenger Isle - Local Dev

moddedcarbonpve

Connect

srv = rust.server("174.114.223.30:27027")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #14,945 # top 67%
last wipe 28d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 20:50 UTC FW28d ago 1 NaN running 0
1 Wed 30 Sep, 15:27 UTC29d ago 1 NaN 1.2 days 0
2 Mon 28 Sep, 08:54 UTC31d ago 1 held half 2.3 days 1
3 Sun 27 Sep, 22:21 UTC32d ago 1 NaN 0.4 days 0
4 Sat 26 Sep, 02:13 UTC34d ago 1 NaN 1.8 days 0
5 Thu 17 Sep, 23:16 UTC42d ago 1 halved by day 2 8.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
174.114.223.30:28025
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 20:50 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average271/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average68/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 102 on average91/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average37/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average50/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average10/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Scavenger Isle - Local Dev rank?

Over the last seven days Scavenger Isle - Local Dev sits at #14,945 on player hours, in the top 67% of ranked servers.

How full does Scavenger Isle - Local Dev run?

The current row shows Scavenger Isle - Local Dev offline; the last response was 24 days ago.

About the server

What is the Rust version on Scavenger Isle - Local Dev?

The build is Rust network protocol 2634 and build 166822 on Windows, run by Scavenger Isle - Local Dev. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Scavenger Isle - Local Dev, and is it up?

Offline now for Scavenger Isle - Local Dev, last seen 24 days ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 15 September 2026.

In which location is Scavenger Isle - Local Dev hosted?

No region is published by Scavenger Isle - Local Dev. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 174.114.223.30:28025 is its address.

Rules, settings, map

Which rules apply on Scavenger Isle - Local Dev, and what settings?

You will not find a gather rate in the string Scavenger Isle - Local Dev. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on Scavenger Isle - Local Dev?

Scavenger Isle - Local Dev runs a procedural map, which the game generates.

Wipe data

When does Scavenger Isle - Local Dev wipe, and on what schedule?

Irregular wipe times on Scavenger Isle - Local Dev leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 28 days 6 hours ago.

On Scavenger Isle - Local Dev, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 21 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 2.

Tags, lists

Which Rust Data filters and lists contain Scavenger Isle - Local Dev?

On Rust Data, Scavenger Isle - Local Dev appears in these lists: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Scavenger Isle - Local Dev hold?

Read by the game's server browser, the tags Scavenger Isle - Local Dev publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166822 (Build): Recorded game build: 166822; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Scavenger Isle - Local Dev?

In Rust, F1 opens the console: type client.connect 174.114.223.30:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166822
Build Recorded game build: 166822.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,556 players 11,667 servers online