Offline 174.115.152.186:28025 checked 15d ago
Scavenger Isle - Local Dev
Connect
srv = rust.server("174.115.152.186:27027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 00:31 UTC17d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 174.115.152.186:28025
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 00:31 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 254 on average | 128/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 228/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 36/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 91/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 24/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 56/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Scavenger Isle - Local Dev rank?
Rank #15,222 on seven-day player hours for Scavenger Isle - Local Dev, within the top 70% of all ranked servers.
What population does Scavenger Isle - Local Dev carry?
The current row shows Scavenger Isle - Local Dev offline; the last response was 15 days 2 hours ago.
Server data
What Rust version does Scavenger Isle - Local Dev run?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Scavenger Isle - Local Dev. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Scavenger Isle - Local Dev, and is it up?
Scavenger Isle - Local Dev is offline at this refresh; the last response came 15 days 2 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 11 October 2026.
Which location does Scavenger Isle - Local Dev run from?
For Scavenger Isle - Local Dev, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 174.115.152.186:28025.
Map and rules
What rules and settings are recorded for Scavenger Isle - Local Dev?
No gather rate appears in the name: Scavenger Isle - Local Dev. No custom cap; the default of 8 players per group stands. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.
Which map has Scavenger Isle - Local Dev loaded?
A procedural map runs on Scavenger Isle - Local Dev, generated by the game.
Wipe schedule
On what schedule does Scavenger Isle - Local Dev wipe?
Too few wipes are on record for Scavenger Isle - Local Dev to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 17 days 14 hours ago.
On Scavenger Isle - Local Dev, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain Scavenger Isle - Local Dev?
These Rust Data lists include Scavenger Isle - Local Dev: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Scavenger Isle - Local Dev?
These tags are published by Scavenger Isle - Local Dev and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Scavenger Isle - Local Dev?
Enter client.connect 174.115.152.186:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.