Rust Data

rustdata.spaceservers174.176.146.51:28416.ipynb

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Online 174.176.146.51:28415 checked 5m ago

Castaway - Hub - Parkour/Events COD Style Zombies

moddedoxide

Connect

srv = rust.server("174.176.146.51:28416")
print(srv.connect_command)

Right now

srv.summary()
players now 0/30 # 0% full
7-day average 0 # peak –
rank #15,261 # top 69%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02.557.51009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 13:23 UTC27d ago 1 NaN running 0
1 Thu 1 Oct, 19:06 UTC FW28d ago 1 NaN 0.8 days 0
2 Tue 29 Sep, 13:30 UTC30d ago 3 halved by day 1 2.2 days 1
3 Sat 26 Sep, 16:42 UTC33d ago 3 held half 2.9 days 0
4 Mon 21 Sep, 23:46 UTC38d ago 0 NaN 4.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1337
Map of Castaway - Hub - Parkour/Events COD Style Zombies
map
Castaway HUB!
size
1000
seed
1337

Server

srv.info()
address
174.176.146.51:28415
region
–
max players
30
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 16:25 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average68/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average124/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average32/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 95 on average99/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average99/200

Quick answers

From the figures on this page.

Population

How does Castaway - Hub - Parkour/Events COD Style Zombies compare in the rankings?

Over the last seven days Castaway - Hub - Parkour/Events COD Style Zombies sits at #15,261 on player hours, in the top 69% of ranked servers.

How many players does Castaway - Hub - Parkour/Events COD Style Zombies hold at once?

Castaway - Hub - Parkour/Events COD Style Zombies reports 0 players at this refresh, with 30 slots configured. Over the last seven days it averaged 0 players.

Server data

How well does Castaway - Hub - Parkour/Events COD Style Zombies perform?

The 48-hour average is 10 server fps, with a low of 10. Buildings, deployables and all else in the world took the count as high as 5,099 entities. Memory peaked at 956 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Castaway - Hub - Parkour/Events COD Style Zombies?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Castaway - Hub - Parkour/Events COD Style Zombies. Steam updates your game for you, but the protocol must match to join.

How reliable is Castaway - Hub - Parkour/Events COD Style Zombies, and is it up?

The current sample puts Castaway - Hub - Parkour/Events COD Style Zombies online. Count back 2 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Which location does Castaway - Hub - Parkour/Events COD Style Zombies run from?

No region is published by Castaway - Hub - Parkour/Events COD Style Zombies. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 174.176.146.51:28415 is its address.

Rules, settings, map

What rules and settings are recorded for Castaway - Hub - Parkour/Events COD Style Zombies?

You will not find a gather rate in the string Castaway - Hub - Parkour/Events COD Style Zombies. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Castaway - Hub - Parkour/Events COD Style Zombies selected?

Size 1,000, seed 1337: the procedural map on Castaway - Hub - Parkour/Events COD Style Zombies, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Castaway HUB!.

Wipe data

When does Castaway - Hub - Parkour/Events COD Style Zombies wipe, and how often?

Irregular wipe times on Castaway - Hub - Parkour/Events COD Style Zombies leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 27 days 16 hours ago.

What is wipe day on Castaway - Hub - Parkour/Events COD Style Zombies like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The drop under half arrived by day 1 in the other cases.

Tags and filters

Which Rust Data filters and lists contain Castaway - Hub - Parkour/Events COD Style Zombies?

The Rust Data lists that Castaway - Hub - Parkour/Events COD Style Zombies fits are: Modded Rust servers and Rust servers named for the undead. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Castaway - Hub - Parkour/Events COD Style Zombies hold?

Read by the game's server browser, the tags Castaway - Hub - Parkour/Events COD Style Zombies publishes are: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): Slot count: 30; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Castaway - Hub - Parkour/Events COD Style Zombies?

The manual route: launch Rust, F1, then client.connect 174.176.146.51:28415. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp30
Max players Slot count: 30.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,370 players 11,625 servers online