Rust Data

rustdata.spaceservers174.21.163.169:28017.ipynb

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Offline 174.21.163.169:28015 checked 8d ago

Hop Diggity Vanilla+

moddedoxide

Connect

srv = rust.server("174.21.163.169:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,238 # top 68%
last wipe 17d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSat 10 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 17:13 UTC17d ago 1 NaN running 1
1 Sat 10 Oct, 16:53 UTC19d ago 1 held half 2 days 1
2 Wed 30 Sep, 17:04 UTC29d ago 1 NaN 10 days 0
3 Mon 21 Sep, 16:23 UTC38d ago 1 halved by day 2 9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
174.21.163.169:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 17:13 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average121/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average197/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average76/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average228/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average347/350

Quick answers

From the figures on this page.

Population

What position does Hop Diggity Vanilla+ take in the server rankings?

Player hours over seven days put Hop Diggity Vanilla+ at #15,238, in the top 68% of the ranked set.

How full does Hop Diggity Vanilla+ run?

Hop Diggity Vanilla+ returns no live count at this refresh, having last been seen 8 days 1 hours ago.

About the server

What is the Rust version on Hop Diggity Vanilla+?

Rust network protocol 2634 and build 167781 on Windows is what Hop Diggity Vanilla+ runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Hop Diggity Vanilla+, and is it online now?

The latest sample has Hop Diggity Vanilla+ offline, with a last sighting 8 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 15 September 2026.

Which location does Hop Diggity Vanilla+ run from?

For Hop Diggity Vanilla+, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 174.21.163.169:28015 is its address.

Map and rules

What rules and settings are recorded for Hop Diggity Vanilla+?

No gather rate appears in the name: Hop Diggity Vanilla+. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Wipes and dates

When does Hop Diggity Vanilla+ wipe, and how often?

No next wipe can be predicted for Hop Diggity Vanilla+, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 17 days 1 hours ago.

On Hop Diggity Vanilla+, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 50% of recent wipes. The drop under half arrived by day 2 in the other cases.

Tags, lists

Which Rust Data filters and lists contain Hop Diggity Vanilla+?

The Rust Data lists that Hop Diggity Vanilla+ fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Hop Diggity Vanilla+ hold?

Read by the game's server browser, the tags Hop Diggity Vanilla+ publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Hop Diggity Vanilla+?

The manual route: launch Rust, F1, then client.connect 174.21.163.169:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,075 players 11,902 servers online