Offline 174.21.163.169:28015 checked 8d ago
Hop Diggity Vanilla+
Connect
srv = rust.server("174.21.163.169:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 17:13 UTC17d ago | 1 | NaN | running | 1 |
| 1 | Sat 10 Oct, 16:53 UTC19d ago | 1 | held half | 2 days | 1 |
| 2 | Wed 30 Sep, 17:04 UTC29d ago | 1 | NaN | 10 days | 0 |
| 3 | Mon 21 Sep, 16:23 UTC38d ago | 1 | halved by day 2 | 9 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 174.21.163.169:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 17:13 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 121/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 197/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 76/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 228/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 347/350 |
Quick answers
From the figures on this page.
Population
What position does Hop Diggity Vanilla+ take in the server rankings?
Player hours over seven days put Hop Diggity Vanilla+ at #15,238, in the top 68% of the ranked set.
How full does Hop Diggity Vanilla+ run?
Hop Diggity Vanilla+ returns no live count at this refresh, having last been seen 8 days 1 hours ago.
About the server
What is the Rust version on Hop Diggity Vanilla+?
Rust network protocol 2634 and build 167781 on Windows is what Hop Diggity Vanilla+ runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Hop Diggity Vanilla+, and is it online now?
The latest sample has Hop Diggity Vanilla+ offline, with a last sighting 8 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 15 September 2026.
Which location does Hop Diggity Vanilla+ run from?
For Hop Diggity Vanilla+, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 174.21.163.169:28015 is its address.
Map and rules
What rules and settings are recorded for Hop Diggity Vanilla+?
No gather rate appears in the name: Hop Diggity Vanilla+. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Wipes and dates
When does Hop Diggity Vanilla+ wipe, and how often?
No next wipe can be predicted for Hop Diggity Vanilla+, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 17 days 1 hours ago.
On Hop Diggity Vanilla+, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 50% of recent wipes. The drop under half arrived by day 2 in the other cases.
Tags, lists
Which Rust Data filters and lists contain Hop Diggity Vanilla+?
The Rust Data lists that Hop Diggity Vanilla+ fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Hop Diggity Vanilla+ hold?
Read by the game's server browser, the tags Hop Diggity Vanilla+ publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Hop Diggity Vanilla+?
The manual route: launch Rust, F1, then client.connect 174.21.163.169:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.