Rust Data

rustdata.spaceservers174.58.165.23:28016.ipynb

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Offline 174.58.165.23:28015 checked 6d ago

My Private Creative World

Connect

srv = rust.server("174.58.165.23:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,373 # top 69%
last wipe 6d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
174.58.165.23:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 22:43 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【南瓜】Build-TestEA · groups of 8+ · 10 on average13/101
1Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 1 on average5/25
2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average269/999
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average76/999
4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average35/150
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average22/100

Quick answers

From the figures on this page.

Population

What position does My Private Creative World take in the server rankings?

Over the last seven days My Private Creative World sits at #15,373 on player hours, in the top 69% of ranked servers.

What population does My Private Creative World carry?

The current row shows My Private Creative World offline; the last response was 6 days 20 hours ago. Over the last seven days it averaged 0 players.

About the server

What Rust version does My Private Creative World run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by My Private Creative World. Steam updates your game for you, but the protocol must match to join.

How reliable is My Private Creative World, and is it online now?

The latest sample has My Private Creative World offline, with a last sighting 6 days 20 hours ago. 0 of 144 hours up over the last 6 full days, or 0%. The first row Rust Data holds for it is dated 21 October 2026.

Which location does My Private Creative World run from?

There is no region published for My Private Creative World. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 174.58.165.23:28015.

Map and rules

Which rules apply on My Private Creative World, and what settings?

No gather rate appears in the name: My Private Creative World. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on My Private Creative World?

The game generates its map: procedural, on My Private Creative World.

Wipe schedule

When does My Private Creative World wipe, and how often?

Too few wipes are on record for My Private Creative World to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 6 days 20 hours ago, and that is the one in play.

Tags and filters

Which lists on Rust Data hold My Private Creative World, and which filters?

These Rust Data lists include My Private Creative World: Servers with build or creative tags, Rust community servers, unfiltered and Rust creative servers, listed. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on My Private Creative World hold?

These tags are published by My Private Creative World and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to My Private Creative World?

The manual route: launch Rust, F1, then client.connect 174.58.165.23:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players 1 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online