Rust Data

rustdata.spaceservers174.90.53.108:28017.ipynb

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Online 174.90.53.108:28015 checked 13m ago

Deadman's Shore

moddedcarbon

Connect

srv = rust.server("174.90.53.108:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/150 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 20d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 8 Oct, 01:18 UTC20d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5800 · seed 1174934360
Map of Deadman's Shore
map
Procedural Map
size
5800
seed
1174934360
Open on RustMaps

Server

srv.info()
address
174.90.53.108:28015
region
–
max players
150
group limit
8, the default
wipe schedule
–
last wipe
8 Oct 2026, 01:18 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average36/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average43/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average34/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Player counts

How does Deadman's Shore compare in the rankings?

Player hours over seven days put Deadman's Shore at #15,349, in the top 69% of the ranked set.

What population does Deadman's Shore carry?

Current row: 0 players on Deadman's Shore, against 150 slots. Over the last seven days it averaged 0 players.

Server facts

How well does Deadman's Shore perform?

Server fps over the last 48 hours averages 56; the floor is 33. Entity numbers reached 183,490, and that includes buildings, deployables and the rest. The memory field tops out at 6,647 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Deadman's Shore on?

Rust network protocol 2634 and build 167781 on Windows is what Deadman's Shore runs. Joining needs the same protocol on your game; Steam handles the update.

Is Deadman's Shore up, and what does its uptime show?

Deadman's Shore reports itself online at the current refresh. A restart about 2 days 8 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 144 of 168, 86%. The first row Rust Data holds for it is dated 29 September 2026.

Which location does Deadman's Shore run from?

No region is published by Deadman's Shore. Rust Data does not look up where the machine stands; it shows where a server says it is. 174.90.53.108:28015 is its address.

Map and rules

What rules and settings are recorded for Deadman's Shore?

No gather rate appears in the name: Deadman's Shore. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has Deadman's Shore selected?

Deadman's Shore runs a procedural map of size 5,800 with seed 1174934360, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does Deadman's Shore wipe?

A rhythm cannot be read from the wipes of Deadman's Shore on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 20 days 23 hours ago, and that is the one in play.

What is wipe day on Deadman's Shore like?

Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold Deadman's Shore, and which filters?

On Rust Data, Deadman's Shore appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Deadman's Shore hold?

The game's server browser reads these tags from Deadman's Shore: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): Slot count: 150; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Deadman's Shore?

In Rust, F1 opens the console: type client.connect 174.90.53.108:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp150
Max players Slot count: 150.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,403 players 11,694 servers online