Rust Data

rustdata.spaceservers174.91.200.182:28116.ipynb

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Offline 174.91.200.182:28015 checked 15d ago

Contracts Oxide Production (28015)

moddedoxide

Connect

srv = rust.server("174.91.200.182:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/3 # 0% full
7-day average 0 # peak –
rank #13,901 # top 64%
last wipe 15d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 05:27 UTC15d ago 1 NaN running 1
1 Tue 13 Oct, 21:28 UTC16d ago 1 NaN 0.3 days 1
2 Sat 3 Oct, 04:34 UTC26d ago 1 held half 10.7 days 1
3 Thu 10 Sep, 03:56 UTC49d ago NaN NaN 23 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
174.91.200.182:28015
region
–
max players
3
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 05:27 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average33/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average65/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average20/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average67/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average267/310

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Contracts Oxide Production (28015) rank?

Player hours over seven days put Contracts Oxide Production (28015) at #13,901, in the top 64% of the ranked set.

How many players does Contracts Oxide Production (28015) hold at once?

The current row shows Contracts Oxide Production (28015) offline; the last response was 15 days 17 hours ago.

Server data

Which Rust version is Contracts Oxide Production (28015) on?

Rust network protocol 2634 and build 167781 on Windows is what Contracts Oxide Production (28015) runs. Steam updates your game for you, but the protocol must match to join.

Is Contracts Oxide Production (28015) up, and what does its uptime show?

Contracts Oxide Production (28015) is offline at this refresh; the last response came 15 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 19 September 2026.

Where does Contracts Oxide Production (28015) sit?

No region is published by Contracts Oxide Production (28015). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 174.91.200.182:28015 is its address.

Map and rules

What rules and settings are recorded for Contracts Oxide Production (28015)?

The name Contracts Oxide Production (28015) carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Contracts Oxide Production (28015) selected?

Contracts Oxide Production (28015) runs a procedural map, which the game generates.

Wipes and dates

On what schedule does Contracts Oxide Production (28015) wipe?

Irregular wipe times on Contracts Oxide Production (28015) leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 15 days 17 hours ago, and that is the one in play.

On Contracts Oxide Production (28015), what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags and filters

Where does Contracts Oxide Production (28015) appear among Rust Data lists and filters?

These Rust Data lists include Contracts Oxide Production (28015): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Contracts Oxide Production (28015) hold?

The game's server browser reads these tags from Contracts Oxide Production (28015): gmrust (Game mode): Rust survival in its standard form; mp3 (Max players): 3 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Contracts Oxide Production (28015)?

In Rust, F1 opens the console: type client.connect 174.91.200.182:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp3
Max players 3 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,901 players 11,757 servers online