Rust Data

rustdata.spaceservers175.130.55.150:28117.ipynb

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Offline 175.130.55.150:28115 checked 13h ago

またーりtest

moddedoxide

Connect

srv = rust.server("175.130.55.150:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/88 # 0% full
7-day average 1 # peak 1
rank #8,139 # top 37%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75113:0015:0018:0020:0010:0012:00Wiped Mon 26 Oct, 13:11 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040013:0015:0018:0020:0010:0012:00Wiped Mon 26 Oct, 13:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 13:11 UTC1d ago NaN NaN running 0
1 Fri 2 Oct, 14:01 UTC25d ago 1 NaN 24 days 0
2 Thu 1 Oct, 14:56 UTC26d ago 1 NaN 1 days 0
3 Wed 23 Sep, 08:42 UTC34d ago 1 NaN 8.3 days 0
4 Tue 22 Sep, 11:40 UTC35d ago 1 NaN 0.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of またーりtest
map
またーりカスタムMAP
size
4000
seed
1337

Server

srv.info()
address
175.130.55.150:28115
region
–
max players
88
group limit
10 max
wipe schedule
–
last wipe
26 Oct 2026, 13:11 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 23 on average31/100
1[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 19 on average3/100
2【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 17 on average23/200
3#10-[搞就完了]10倍/10.28新档/无权/萌新首选EA · no group limit · 11 on average18/100
4[JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average8/100
5[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 10 on average20/100

Quick answers

From the figures on this page.

Population data

How does またーりtest compare in the rankings?

Over the last seven days またーりtest sits at #8,139 on player hours, in the top 37% of ranked servers.

How many players does またーりtest hold at once?

The current row shows またーりtest offline; the last response was 13 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 15:00 UTC, mean 1 players.

Server facts

How well does またーりtest perform?

The 48-hour average is 239 server fps, with a low of 231. The entity count peaked at 54,406, covering buildings, deployables and the rest of the world. The memory field tops out at 2,650 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on またーりtest?

Rust network protocol 2635 and build 168909 on Windows is what またーりtest runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is またーりtest, and is it up?

Offline now for またーりtest, last seen 13 hours ago. The uptime it reports puts the last restart about 2 hours ago. 13 of 168 hours up over the last 7 full days, or 8%. Its earliest recorded date in Rust Data is 17 September 2026.

Where does またーりtest sit?

No region tag is published by またーりtest, though its name points to Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 175.130.55.150:28115.

Settings and map

Which settings and rules does またーりtest run?

No gather rate appears in the name: またーりtest. 10 players is the maximum per group. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on またーりtest?

The game generates the map on またーりtest: procedural, size 4,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. またーりカスタムMAP is what the map name field says.

Wipe data

When does またーりtest wipe, and how often?

またーりtest wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 37 hours ago, and that is the one in play.

On またーりtest, what happens on wipe day?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain またーりtest?

These Rust Data lists include またーりtest: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on またーりtest hold?

These tags are published by またーりtest and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp88 (Max players): 88 slots in total; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to またーりtest?

Enter client.connect 175.130.55.150:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp88,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp88
Max players 88 slots in total.
ts10
Group limit Team size tops out at 10.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,782 players 11,662 servers online