Rust Data

rustdata.spaceservers176.130.225.67:28017.ipynb

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Offline 176.130.225.67:28015 checked 33d ago

GOD Over Djinn

moddedoxide

Connect

srv = rust.server("176.130.225.67:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #14,439 # top 61%
last wipe 51d ago # no schedule published
next wipe – # no wipe seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5500 · seed 13318201
Map of GOD Over Djinn
map
Procedural Map
size
5500
seed
13318201
Open on RustMaps

Server

srv.info()
address
176.130.225.67:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
9 Sep 2026, 00:26 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average19/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average32/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average21/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average114/200

Quick answers

From the figures on this page.

Player counts

What position does GOD Over Djinn take in the server rankings?

Over the last seven days GOD Over Djinn sits at #14,439 on player hours, in the top 61% of ranked servers.

How many players does GOD Over Djinn hold at once?

Offline now for GOD Over Djinn, with the last sample 33 days 3 hours ago.

Server data

Which Rust version is GOD Over Djinn on?

The build is Rust network protocol 2633 and build 163493 on Linux, run by GOD Over Djinn. Joining needs the same protocol on your game; Steam handles the update.

Is GOD Over Djinn up, and what does its uptime show?

The latest sample has GOD Over Djinn offline, with a last sighting 33 days 3 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.

Where does GOD Over Djinn sit?

No region is published by GOD Over Djinn. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 176.130.225.67:28015.

Map and rules

Which settings and rules does GOD Over Djinn run?

You will not find a gather rate in the string GOD Over Djinn. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

What is the map on GOD Over Djinn?

The game generates the map on GOD Over Djinn: procedural, size 5,500, seed 13318201. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does GOD Over Djinn wipe, and how often?

Too few wipes are on record for GOD Over Djinn to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 51 days 2 hours ago.

Tags, lists

Where does GOD Over Djinn appear among Rust Data lists and filters?

These Rust Data lists include GOD Over Djinn: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on GOD Over Djinn hold?

These tags are published by GOD Over Djinn and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163493 (Build): Recorded game build: 163493; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into GOD Over Djinn?

In Rust, F1 opens the console: type client.connect 176.130.225.67:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs163493,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163493
Build Recorded game build: 163493.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,747 players 11,667 servers online