Rust Data

rustdata.spaceservers176.2.23.235:28017.ipynb

Run all rust-data · live

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Offline 176.2.23.235:28015 checked 7d ago

Development Server

moddedcarbon

Connect

srv = rust.server("176.2.23.235:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,414 # top 69%
last wipe 9d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.2.23.235:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 01:11 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average216/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average122/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average24/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average49/1000

Quick answers

From the figures on this page.

Population data

What position does Development Server take in the server rankings?

Rank #15,414 on seven-day player hours for Development Server, within the top 69% of all ranked servers.

How many players does Development Server hold at once?

Development Server returns no live count at this refresh, having last been seen 7 days 15 hours ago. Over the last seven days it averaged 0 players.

Server data

What Rust version does Development Server run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by Development Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is Development Server, and is it online now?

Development Server is offline at this refresh; the last response came 7 days 15 hours ago. Uptime of 1% across the last 7 full days: 2 hours of 168. Rust Data logged it first on 20 October 2026.

Where does Development Server sit?

There is no region published for Development Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.2.23.235:28015 is its address.

Map and rules

Which settings and rules does Development Server run?

You will not find a gather rate in the string Development Server. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on Development Server?

The game generates its map: procedural, on Development Server.

Wipe data

On what schedule does Development Server wipe?

The record for Development Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 9 days 15 hours ago.

Tags, lists

Which Rust Data filters and lists contain Development Server?

These Rust Data lists include Development Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Development Server?

Read by the game's server browser, the tags Development Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Development Server?

In Rust, F1 opens the console: type client.connect 176.2.23.235:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 88,651 players 11,840 servers online