Offline 176.2.32.52:28015 checked 5d ago
Development Server
Connect
srv = rust.server("176.2.32.52:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.2.32.52:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 01:11 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 153/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 134/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 28/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 147/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 45/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Development Server rank?
Player hours over seven days put Development Server at #14,048, in the top 63% of the ranked set.
How full does Development Server run?
Offline now for Development Server, with the last sample 5 days 21 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What Rust version does Development Server run?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Development Server. Joining needs the same protocol on your game; Steam handles the update.
Is Development Server up, and what does its uptime show?
Offline now for Development Server, last seen 5 days 21 hours ago. 0 of 120 hours up over the last 5 full days, or 0%. Rust Data logged it first on 21 October 2026.
In which location is Development Server hosted?
No region is published by Development Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.2.32.52:28015 is its address.
Settings and map
What rules and settings are recorded for Development Server?
You will not find a gather rate in the string Development Server. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has Development Server loaded?
The game generates its map: procedural, on Development Server.
Wipes and dates
When does Development Server wipe, and how often?
A rhythm cannot be read from the wipes of Development Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 8 days 19 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold Development Server, and which filters?
The Rust Data lists that Development Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Development Server hold?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Development Server?
Enter client.connect 176.2.32.52:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.