Rust Data

rustdata.spaceservers176.249.238.16:28116.ipynb

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Offline 176.249.238.16:28115 checked 1h ago

Wasteland Wanderers - LOCAL TEST

moddedoxide

Connect

srv = rust.server("176.249.238.16:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 1 # peak 1
rank #5,819 # top 26%
last wipe 1h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75109:0014:0019:0012:0016:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct24 Oct26 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 21:12 UTC1h ago NaN NaN running 1
1 Sat 24 Oct, 12:49 UTC5d ago 1 NaN NaN 0
2 Thu 1 Oct, 13:59 UTC28d ago 1 NaN 23 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
176.249.238.16:28115
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 21:12 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average39/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average86/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average32/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average86/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average309/350

Quick answers

From the figures on this page.

Population data

What position does Wasteland Wanderers - LOCAL TEST take in the server rankings?

Over the last seven days Wasteland Wanderers - LOCAL TEST sits at #5,819 on player hours, in the top 26% of ranked servers.

How full does Wasteland Wanderers - LOCAL TEST run?

Offline now for Wasteland Wanderers - LOCAL TEST, with the last sample 1 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 1 players.

Server data

What Rust version does Wasteland Wanderers - LOCAL TEST run?

Rust network protocol 2635 and build 168909 on Windows is what Wasteland Wanderers - LOCAL TEST runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Wasteland Wanderers - LOCAL TEST, and is it up?

The latest sample has Wasteland Wanderers - LOCAL TEST offline, with a last sighting 1 hours ago. Over the last 7 full days the hours up number 39 of 168, 23%. Rust Data logged it first on 1 October 2026.

Where does Wasteland Wanderers - LOCAL TEST sit?

For Wasteland Wanderers - LOCAL TEST, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.249.238.16:28115 is its address.

Settings and map

Which rules apply on Wasteland Wanderers - LOCAL TEST, and what settings?

The name Wasteland Wanderers - LOCAL TEST carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Wipes and dates

When does Wasteland Wanderers - LOCAL TEST wipe, and on what schedule?

No next wipe can be predicted for Wasteland Wanderers - LOCAL TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 1 hours ago, and that is the one in play.

On Wasteland Wanderers - LOCAL TEST, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags and filters

Which Rust Data filters and lists contain Wasteland Wanderers - LOCAL TEST?

On Rust Data, Wasteland Wanderers - LOCAL TEST appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Wasteland Wanderers - LOCAL TEST?

The game's server browser reads these tags from Wasteland Wanderers - LOCAL TEST: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Wasteland Wanderers - LOCAL TEST?

The manual route: launch Rust, F1, then client.connect 176.249.238.16:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players Slot count: 5.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 79,700 players 11,793 servers online