Rust Data

rustdata.spaceservers176.52.78.213:28017.ipynb

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Offline 176.52.78.213:28015 checked 31d ago

Devblog 260 Local

moddedoxide

Connect

srv = rust.server("176.52.78.213:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #16,730 # top 71%
last wipe 31d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.52.78.213:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
26 Sep 2026, 13:42 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average157/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average111/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average8/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average45/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Devblog 260 Local rank?

Player hours over seven days put Devblog 260 Local at #16,730, in the top 71% of the ranked set.

How many players does Devblog 260 Local hold at once?

Offline now for Devblog 260 Local, with the last sample 31 days 19 hours ago.

Server data

Which Rust version is Devblog 260 Local on?

Rust network protocol 2633 and build 165217 on Windows is what Devblog 260 Local runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Devblog 260 Local, and is it up?

Devblog 260 Local is offline at this refresh; the last response came 31 days 19 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 26 September 2026.

Where does Devblog 260 Local sit?

There is no region published for Devblog 260 Local. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 176.52.78.213:28015 is its address.

Settings and map

Which settings and rules does Devblog 260 Local run?

You will not find a gather rate in the string Devblog 260 Local. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Devblog 260 Local selected?

The game generates its map: procedural, on Devblog 260 Local.

Wipe data

On what schedule does Devblog 260 Local wipe?

Too few wipes are on record for Devblog 260 Local to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 31 days 20 hours ago.

Tags, lists

Where does Devblog 260 Local appear among Rust Data lists and filters?

These Rust Data lists include Devblog 260 Local: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Devblog 260 Local?

The game's server browser reads these tags from Devblog 260 Local: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Devblog 260 Local?

Enter client.connect 176.52.78.213:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,688 players 11,669 servers online