Rust Data

rustdata.spaceservers176.57.174.150:29116.ipynb

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Online 176.57.174.150:29115 checked 14m ago

BSE

moddedoxidepremium

Connect

srv = rust.server("176.57.174.150:29116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 4
rank #5,012 # top 22%
last wipe 11d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 09:12 UTC11d ago 1 NaN running 1
1 Sun 11 Oct, 07:02 UTC18d ago 2 NaN 7.1 days 1
2 Mon 5 Oct, 09:45 UTC24d ago 3 held half 5.9 days 0
3 Sun 4 Oct, 22:01 UTC24d ago 3 NaN 0.5 days 0
4 Thu 1 Oct, 18:05 UTC FW28d ago 1 held half 3.2 days 0
5 Tue 29 Sep, 18:24 UTC29d ago 1 NaN 2 days 0
6 Sun 27 Sep, 17:37 UTC32d ago 3 NaN 2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 121748255
Map of BSE
map
Procedural Map
size
4000
seed
121748255
Open on RustMaps

Server

srv.info()
address
176.57.174.150:29115
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 09:12 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average144/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average197/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average82/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average228/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average351/350

Quick answers

From the figures on this page.

Population data

How does BSE compare in the rankings?

Over the last seven days BSE sits at #5,012 on player hours, in the top 22% of ranked servers.

How many players does BSE hold at once?

The sample now reads 0 players for BSE, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 4. Peak hour in the last 48 hours: 12:00 UTC, mean 2 players.

About the server

How well does BSE perform?

Averaged over 48 hours: 56 server fps, never under 1. The entity count peaked at 98,541, covering buildings, deployables and the rest of the world. The memory field tops out at 2,681 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is BSE on?

Rust network protocol 2635 and build 168909 on Windows is what BSE runs. Steam updates your game for you, but the protocol must match to join.

How reliable is BSE, and is it online now?

The current sample puts BSE online. The uptime it reports puts the last restart about 28 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is BSE hosted?

There is no region published for BSE. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.57.174.150:29115 is its address.

Settings and map

Which rules apply on BSE, and what settings?

You will not find a gather rate in the string BSE. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Premium status is needed to join. VAC is running: Valve's anti-cheat is on.

Which map has BSE selected?

BSE runs a procedural map of size 4,000 with seed 121748255, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does BSE wipe, and how often?

Irregular wipe times on BSE leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 11 days 9 hours ago, and that is the one in play.

On BSE, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 28 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags and filters

Where does BSE appear among Rust Data lists and filters?

The Rust Data lists that BSE fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on BSE?

The game's server browser reads these tags from BSE: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^q (Premium): Premium status is needed to join; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to BSE?

The manual route: launch Rust, F1, then client.connect 176.57.174.150:29115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Premium status is needed to join.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^q
Premium Premium status is needed to join.
^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,807 players 11,892 servers online