Offline 176.59.136.86:28015 checked 2d ago
Server_217_DevBlog
Connect
srv = rust.server("176.59.136.86:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.59.136.86:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 06:43 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 76/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 81/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 81/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 17/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Server_217_DevBlog rank?
Player hours over seven days put Server_217_DevBlog at #15,405, in the top 69% of the ranked set.
How full does Server_217_DevBlog run?
The current row shows Server_217_DevBlog offline; the last response was 2 days 8 hours ago. Over the last seven days it averaged 0 players.
Server data
What Rust version does Server_217_DevBlog run?
The build is Rust network protocol 2183 on Windows, run by Server_217_DevBlog. Joining needs the same protocol on your game; Steam handles the update.
Is Server_217_DevBlog up, and what does its uptime show?
The latest sample has Server_217_DevBlog offline, with a last sighting 2 days 8 hours ago. Uptime of 0% across the last 1 full day: 0 hours of 24. The first row Rust Data holds for it is dated 25 October 2026.
Which location does Server_217_DevBlog run from?
There is no region published for Server_217_DevBlog. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.59.136.86:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Server_217_DevBlog?
No gather rate appears in the name: Server_217_DevBlog. The field for group size is empty. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Anti-cheat status: VAC off.
Which map has Server_217_DevBlog selected?
The game generates its map: procedural, on Server_217_DevBlog.
Wipe schedule
When does Server_217_DevBlog wipe, and how often?
Too few wipes are on record for Server_217_DevBlog to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 days 16 hours ago.
Tags and filters
Which lists on Rust Data hold Server_217_DevBlog, and which filters?
The Rust Data lists that Server_217_DevBlog fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.
Which meanings do the tags on Server_217_DevBlog hold?
Read by the game's server browser, the tags Server_217_DevBlog publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; v2183 (Protocol): To join, your game must run protocol 2183; oxide (Oxide): Runs on Oxide (uMod) for plugins; modded (Modded): The Modded section lists it, because plugins or settings change the game; h5e7466bf (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Server_217_DevBlog?
The manual route: launch Rust, F1, then client.connect 176.59.136.86:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.