Offline 176.60.23.132:28115 checked 20d ago
Rust Oxide Dev - Local
Connect
srv = rust.server("176.60.23.132:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.60.23.132:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 12:35 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 32/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 49/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 16/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 50/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 238/260 |
Quick answers
From the figures on this page.
Player counts
What position does Rust Oxide Dev - Local take in the server rankings?
Player hours over seven days put Rust Oxide Dev - Local at #13,639, in the top 62% of the ranked set.
What population does Rust Oxide Dev - Local carry?
Rust Oxide Dev - Local returns no live count at this refresh, having last been seen 20 days 16 hours ago.
About the server
What is the Rust version on Rust Oxide Dev - Local?
Rust network protocol 2634 and build 167231 on Windows is what Rust Oxide Dev - Local runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust Oxide Dev - Local, and is it online now?
Rust Oxide Dev - Local is offline at this refresh; the last response came 20 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 9 October 2026.
In which location is Rust Oxide Dev - Local hosted?
No region is published by Rust Oxide Dev - Local. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 176.60.23.132:28115.
Map and rules
What rules and settings are recorded for Rust Oxide Dev - Local?
You will not find a gather rate in the string Rust Oxide Dev - Local. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust Oxide Dev - Local?
Rust Oxide Dev - Local runs a procedural map, which the game generates.
Wipes and dates
When does Rust Oxide Dev - Local wipe, and on what schedule?
Too few wipes are on record for Rust Oxide Dev - Local to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 22 days 11 hours ago, and that is the one in play.
Tags, lists
Which Rust Data filters and lists contain Rust Oxide Dev - Local?
On Rust Data, Rust Oxide Dev - Local appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Rust Oxide Dev - Local?
The game's server browser reads these tags from Rust Oxide Dev - Local: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167231 (Build): Recorded game build: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Rust Oxide Dev - Local?
Enter client.connect 176.60.23.132:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.