Rust Data

rustdata.spaceservers176.60.23.183:28116.ipynb

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Offline 176.60.23.183:28115 checked 17d ago

Rust Oxide Dev - Local

moddedoxide

Connect

srv = rust.server("176.60.23.183:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,110 # top 69%
last wipe 21d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct14 Oct16 Oct17 Oct19 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.60.23.183:28115
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 12:35 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average109/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average167/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Rust Oxide Dev - Local rank?

Rank #15,110 on seven-day player hours for Rust Oxide Dev - Local, within the top 69% of all ranked servers.

How many players does Rust Oxide Dev - Local hold at once?

The current row shows Rust Oxide Dev - Local offline; the last response was 17 days 1 hours ago.

Server facts

What is the Rust version on Rust Oxide Dev - Local?

Version Rust network protocol 2634 and build 167398 on Windows is reported by Rust Oxide Dev - Local. Joining needs the same protocol on your game; Steam handles the update.

Is Rust Oxide Dev - Local up, and what does its uptime show?

Offline now for Rust Oxide Dev - Local, last seen 17 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 11 October 2026.

In which location is Rust Oxide Dev - Local hosted?

There is no region published for Rust Oxide Dev - Local. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 176.60.23.183:28115.

Rules, settings, map

What rules and settings are recorded for Rust Oxide Dev - Local?

No gather rate appears in the name: Rust Oxide Dev - Local. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Rust Oxide Dev - Local selected?

Rust Oxide Dev - Local runs a procedural map, which the game generates.

Wipe data

When does Rust Oxide Dev - Local wipe, and how often?

A rhythm cannot be read from the wipes of Rust Oxide Dev - Local on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 21 days 20 hours ago.

Tags and filters

Which Rust Data filters and lists contain Rust Oxide Dev - Local?

The Rust Data lists that Rust Oxide Dev - Local fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Rust Oxide Dev - Local?

The game's server browser reads these tags from Rust Oxide Dev - Local: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Rust Oxide Dev - Local?

Enter client.connect 176.60.23.183:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players The server lists 2 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167398
Build Recorded game build: 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,364 players 11,659 servers online