Offline 176.60.46.132:28115 checked 24d ago
Rust Oxide Dev - Local
Connect
srv = rust.server("176.60.46.132:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.60.46.132:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 19:54 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 178/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 88/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 335/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 229/700 |
Quick answers
From the figures on this page.
Population data
How does Rust Oxide Dev - Local compare in the rankings?
Player hours over seven days put Rust Oxide Dev - Local at #14,602, in the top 65% of the ranked set.
How full does Rust Oxide Dev - Local run?
Rust Oxide Dev - Local returns no live count at this refresh, having last been seen 24 days 20 hours ago.
Server data
Which Rust version is Rust Oxide Dev - Local on?
Version Rust network protocol 2634 and build 166652 on Windows is reported by Rust Oxide Dev - Local. Joining needs the same protocol on your game; Steam handles the update.
Is Rust Oxide Dev - Local up, and what does its uptime show?
Offline now for Rust Oxide Dev - Local, last seen 24 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 3 October 2026.
Where does Rust Oxide Dev - Local sit?
There is no region published for Rust Oxide Dev - Local. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.60.46.132:28115 is its address.
Settings and map
Which rules apply on Rust Oxide Dev - Local, and what settings?
No gather rate appears in the name: Rust Oxide Dev - Local. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Rust Oxide Dev - Local selected?
The game generates its map: procedural, on Rust Oxide Dev - Local.
Wipe schedule
On what schedule does Rust Oxide Dev - Local wipe?
Too few wipes are on record for Rust Oxide Dev - Local to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 19 hours ago.
Tags, lists
Which lists on Rust Data hold Rust Oxide Dev - Local, and which filters?
These Rust Data lists include Rust Oxide Dev - Local: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rust Oxide Dev - Local hold?
Read by the game's server browser, the tags Rust Oxide Dev - Local publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Rust Oxide Dev - Local?
The manual route: launch Rust, F1, then client.connect 176.60.46.132:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.