Offline 176.60.46.70:28115 checked 4d ago
Rust Oxide Dev - Local
Connect
srv = rust.server("176.60.46.70:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.60.46.70:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 20:58 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 33/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 3/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 0/1000 |
Quick answers
From the figures on this page.
Population
What position does Rust Oxide Dev - Local take in the server rankings?
Rank #10,887 on seven-day player hours for Rust Oxide Dev - Local, within the top 49% of all ranked servers.
What population does Rust Oxide Dev - Local carry?
The current row shows Rust Oxide Dev - Local offline; the last response was 4 days 8 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server data
Which Rust version is Rust Oxide Dev - Local on?
Rust network protocol 2635 and build 168909 on Windows is what Rust Oxide Dev - Local runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust Oxide Dev - Local, and is it up?
The latest sample has Rust Oxide Dev - Local offline, with a last sighting 4 days 8 hours ago. 0 of 96 hours up over the last 4 full days, or 0%. The first row Rust Data holds for it is dated 24 October 2026.
Where does Rust Oxide Dev - Local sit?
There is no region published for Rust Oxide Dev - Local. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.60.46.70:28115 is its address.
Rules, settings, map
What rules and settings are recorded for Rust Oxide Dev - Local?
You will not find a gather rate in the string Rust Oxide Dev - Local. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Rust Oxide Dev - Local?
Rust Oxide Dev - Local runs a procedural map, which the game generates.
Wipes and dates
When does Rust Oxide Dev - Local wipe, and on what schedule?
A rhythm cannot be read from the wipes of Rust Oxide Dev - Local on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 15 days 5 hours ago.
Tags and filters
Which lists on Rust Data hold Rust Oxide Dev - Local, and which filters?
These Rust Data lists include Rust Oxide Dev - Local: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rust Oxide Dev - Local hold?
Read by the game's server browser, the tags Rust Oxide Dev - Local publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Rust Oxide Dev - Local?
The manual route: launch Rust, F1, then client.connect 176.60.46.70:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.