Offline 176.60.48.103:28115 checked 7d ago
Rust Oxide Dev - Local
Connect
srv = rust.server("176.60.48.103:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.60.48.103:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 20:58 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 106/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 123/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 93/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 25/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 26/1000 |
Quick answers
From the figures on this page.
Population
How does Rust Oxide Dev - Local compare in the rankings?
Over the last seven days Rust Oxide Dev - Local sits at #13,145 on player hours, in the top 59% of ranked servers.
How full does Rust Oxide Dev - Local run?
Offline now for Rust Oxide Dev - Local, with the last sample 7 days 14 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server data
What is the Rust version on Rust Oxide Dev - Local?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Rust Oxide Dev - Local. Steam updates your game for you, but the protocol must match to join.
Is Rust Oxide Dev - Local up, and what does its uptime show?
Rust Oxide Dev - Local is offline at this refresh; the last response came 7 days 14 hours ago. Over the last 7 full days the hours up number 2 of 168, 1%. Rust Data logged it first on 17 October 2026.
In which location is Rust Oxide Dev - Local hosted?
No region is published by Rust Oxide Dev - Local. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.60.48.103:28115 is its address.
Settings and map
Which rules apply on Rust Oxide Dev - Local, and what settings?
You will not find a gather rate in the string Rust Oxide Dev - Local. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on Rust Oxide Dev - Local?
The game generates its map: procedural, on Rust Oxide Dev - Local.
Wipe schedule
When does Rust Oxide Dev - Local wipe, and how often?
Too few wipes are on record for Rust Oxide Dev - Local to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 15 days ago.
Lists and tags
Where does Rust Oxide Dev - Local appear among Rust Data lists and filters?
These Rust Data lists include Rust Oxide Dev - Local: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Rust Oxide Dev - Local?
Read by the game's server browser, the tags Rust Oxide Dev - Local publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Rust Oxide Dev - Local?
Enter client.connect 176.60.48.103:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.