Rust Data

rustdata.spaceservers176.60.48.103:28116.ipynb

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Offline 176.60.48.103:28115 checked 7d ago

Rust Oxide Dev - Local

moddedoxide

Connect

srv = rust.server("176.60.48.103:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 1 # peak 1
rank #13,145 # top 59%
last wipe 15d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.60.48.103:28115
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 20:58 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average106/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average123/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average93/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average25/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000

Quick answers

From the figures on this page.

Population

How does Rust Oxide Dev - Local compare in the rankings?

Over the last seven days Rust Oxide Dev - Local sits at #13,145 on player hours, in the top 59% of ranked servers.

How full does Rust Oxide Dev - Local run?

Offline now for Rust Oxide Dev - Local, with the last sample 7 days 14 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

Server data

What is the Rust version on Rust Oxide Dev - Local?

Version Rust network protocol 2634 and build 167781 on Windows is reported by Rust Oxide Dev - Local. Steam updates your game for you, but the protocol must match to join.

Is Rust Oxide Dev - Local up, and what does its uptime show?

Rust Oxide Dev - Local is offline at this refresh; the last response came 7 days 14 hours ago. Over the last 7 full days the hours up number 2 of 168, 1%. Rust Data logged it first on 17 October 2026.

In which location is Rust Oxide Dev - Local hosted?

No region is published by Rust Oxide Dev - Local. Rust Data does not look up where the machine stands; it shows where a server says it is. 176.60.48.103:28115 is its address.

Settings and map

Which rules apply on Rust Oxide Dev - Local, and what settings?

You will not find a gather rate in the string Rust Oxide Dev - Local. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on Rust Oxide Dev - Local?

The game generates its map: procedural, on Rust Oxide Dev - Local.

Wipe schedule

When does Rust Oxide Dev - Local wipe, and how often?

Too few wipes are on record for Rust Oxide Dev - Local to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 15 days ago.

Lists and tags

Where does Rust Oxide Dev - Local appear among Rust Data lists and filters?

These Rust Data lists include Rust Oxide Dev - Local: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Rust Oxide Dev - Local?

Read by the game's server browser, the tags Rust Oxide Dev - Local publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Rust Oxide Dev - Local?

Enter client.connect 176.60.48.103:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players 2 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,386 players 11,795 servers online