Offline 176.60.52.120:28115 checked 33d ago
Rust Oxide Dev - Local
Connect
srv = rust.server("176.60.52.120:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 10 Sep, 21:54 UTC48d ago | NaN | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.60.52.120:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Sep 2026, 21:54 UTC
- hostname
- –
- first seen
- 25 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 172/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 168/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 100/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 248/700 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Rust Oxide Dev - Local rank?
Over the last seven days Rust Oxide Dev - Local sits at #16,434 on player hours, in the top 71% of ranked servers.
How full does Rust Oxide Dev - Local run?
Offline now for Rust Oxide Dev - Local, with the last sample 33 days 21 hours ago.
Server data
What Rust version does Rust Oxide Dev - Local run?
Version Rust network protocol 2633 and build 164530 on Windows is reported by Rust Oxide Dev - Local. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Oxide Dev - Local, and is it online now?
Rust Oxide Dev - Local is offline at this refresh; the last response came 33 days 21 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 25 September 2026.
Which location does Rust Oxide Dev - Local run from?
There is no region published for Rust Oxide Dev - Local. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 176.60.52.120:28115 is its address.
Rules, settings, map
Which rules apply on Rust Oxide Dev - Local, and what settings?
No gather rate appears in the name: Rust Oxide Dev - Local. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on Rust Oxide Dev - Local?
The game generates its map: procedural, on Rust Oxide Dev - Local.
Wipes and dates
When does Rust Oxide Dev - Local wipe, and on what schedule?
The record for Rust Oxide Dev - Local holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 48 days 17 hours ago, and that is the one in play.
Lists and tags
Which Rust Data filters and lists contain Rust Oxide Dev - Local?
These Rust Data lists include Rust Oxide Dev - Local: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rust Oxide Dev - Local hold?
Read by the game's server browser, the tags Rust Oxide Dev - Local publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Rust Oxide Dev - Local?
Enter client.connect 176.60.52.120:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.