Rust Data

rustdata.spaceservers176.60.52.120:28116.ipynb

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Offline 176.60.52.120:28115 checked 33d ago

Rust Oxide Dev - Local

moddedoxide

Connect

srv = rust.server("176.60.52.120:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #16,434 # top 71%
last wipe 48d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 10 Sep, 21:54 UTC48d ago NaN NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.60.52.120:28115
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
10 Sep 2026, 21:54 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average172/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average168/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average82/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average100/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average248/700

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Rust Oxide Dev - Local rank?

Over the last seven days Rust Oxide Dev - Local sits at #16,434 on player hours, in the top 71% of ranked servers.

How full does Rust Oxide Dev - Local run?

Offline now for Rust Oxide Dev - Local, with the last sample 33 days 21 hours ago.

Server data

What Rust version does Rust Oxide Dev - Local run?

Version Rust network protocol 2633 and build 164530 on Windows is reported by Rust Oxide Dev - Local. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rust Oxide Dev - Local, and is it online now?

Rust Oxide Dev - Local is offline at this refresh; the last response came 33 days 21 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 25 September 2026.

Which location does Rust Oxide Dev - Local run from?

There is no region published for Rust Oxide Dev - Local. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 176.60.52.120:28115 is its address.

Rules, settings, map

Which rules apply on Rust Oxide Dev - Local, and what settings?

No gather rate appears in the name: Rust Oxide Dev - Local. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on Rust Oxide Dev - Local?

The game generates its map: procedural, on Rust Oxide Dev - Local.

Wipes and dates

When does Rust Oxide Dev - Local wipe, and on what schedule?

The record for Rust Oxide Dev - Local holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 48 days 17 hours ago, and that is the one in play.

Lists and tags

Which Rust Data filters and lists contain Rust Oxide Dev - Local?

These Rust Data lists include Rust Oxide Dev - Local: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Rust Oxide Dev - Local hold?

Read by the game's server browser, the tags Rust Oxide Dev - Local publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Rust Oxide Dev - Local?

Enter client.connect 176.60.52.120:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol To join, your game must run protocol 2633.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 84,816 players 11,846 servers online