Offline 176.60.52.61:28115 checked 6d ago
Rust Oxide Dev - Local
Connect
srv = rust.server("176.60.52.61:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.60.52.61:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 20:58 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 77/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 112/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 40/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 12/1000 |
Quick answers
From the figures on this page.
Population
How does Rust Oxide Dev - Local compare in the rankings?
Over the last seven days Rust Oxide Dev - Local sits at #10,565 on player hours, in the top 47% of ranked servers.
What population does Rust Oxide Dev - Local carry?
Offline now for Rust Oxide Dev - Local, with the last sample 6 days 12 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
Which Rust version is Rust Oxide Dev - Local on?
Rust network protocol 2635 and build 168909 on Windows is what Rust Oxide Dev - Local runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Oxide Dev - Local, and is it up?
Offline now for Rust Oxide Dev - Local, last seen 6 days 12 hours ago. Uptime of 0% across the last 6 full days: 0 hours of 144. Rust Data logged it first on 22 October 2026.
In which location is Rust Oxide Dev - Local hosted?
No region is published by Rust Oxide Dev - Local. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 176.60.52.61:28115 is its address.
Rules, settings, map
Which settings and rules does Rust Oxide Dev - Local run?
No gather rate appears in the name: Rust Oxide Dev - Local. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on Rust Oxide Dev - Local?
A procedural map runs on Rust Oxide Dev - Local, generated by the game.
Wipe schedule
When does Rust Oxide Dev - Local wipe, and how often?
Too few wipes are on record for Rust Oxide Dev - Local to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 15 days 10 hours ago, and that is the one in play.
Tags and filters
Where does Rust Oxide Dev - Local appear among Rust Data lists and filters?
These Rust Data lists include Rust Oxide Dev - Local: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rust Oxide Dev - Local hold?
Read by the game's server browser, the tags Rust Oxide Dev - Local publishes are: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Rust Oxide Dev - Local?
Enter client.connect 176.60.52.61:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.