Rust Data

rustdata.spaceservers176.60.52.61:50365.ipynb

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Offline 176.60.52.61:50364 checked 6d ago

RPV automatic local test

moddedcarbon

Connect

srv = rust.server("176.60.52.61:50365")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,338 # top 69%
last wipe 6d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.60.52.61:50364
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 15:03 UTC
hostname
–
first seen
22 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average146/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average76/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average11/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does RPV automatic local test rank?

Player hours over seven days put RPV automatic local test at #15,338, in the top 69% of the ranked set.

How full does RPV automatic local test run?

RPV automatic local test returns no live count at this refresh, having last been seen 6 days 19 hours ago. Over the last seven days it averaged 0 players.

Server facts

Which Rust version is RPV automatic local test on?

Version Rust network protocol 2634 and build 167781 on Windows is reported by RPV automatic local test. Joining needs the same protocol on your game; Steam handles the update.

Is RPV automatic local test up, and what does its uptime show?

RPV automatic local test is offline at this refresh; the last response came 6 days 19 hours ago. Over the last 6 full days the hours up number 0 of 144, 0%. The first row Rust Data holds for it is dated 22 October 2026.

In which location is RPV automatic local test hosted?

No region is published by RPV automatic local test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 176.60.52.61:50364 is its address.

Map and rules

What rules and settings are recorded for RPV automatic local test?

You will not find a gather rate in the string RPV automatic local test. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC on.

Which map has RPV automatic local test selected?

The game generates its map: procedural, on RPV automatic local test.

Wipe data

When does RPV automatic local test wipe, and how often?

The record for RPV automatic local test holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 6 days 19 hours ago.

Lists and tags

Where does RPV automatic local test appear among Rust Data lists and filters?

On Rust Data, RPV automatic local test appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on RPV automatic local test hold?

Read by the game's server browser, the tags RPV automatic local test publishes are: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to RPV automatic local test?

In Rust, F1 opens the console: type client.connect 176.60.52.61:50364. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players Slot count: 1.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 59,183 players 11,718 servers online