Offline 176.60.52.61:51074 checked 6d ago
RPV automatic local test
Connect
srv = rust.server("176.60.52.61:51075")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 176.60.52.61:51074
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 13:05 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 168/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 70/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 18/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 25/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 83 on average | 243/700 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RPV automatic local test rank?
Rank #15,318 on seven-day player hours for RPV automatic local test, within the top 69% of all ranked servers.
How many players does RPV automatic local test hold at once?
Offline now for RPV automatic local test, with the last sample 6 days 23 hours ago. Over the last seven days it averaged 0 players.
About the server
Which Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is RPV automatic local test, and is it online now?
RPV automatic local test is offline at this refresh; the last response came 6 days 23 hours ago. Uptime of 0% across the last 6 full days: 0 hours of 144. Its earliest recorded date in Rust Data is 22 October 2026.
Where does RPV automatic local test sit?
For RPV automatic local test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 176.60.52.61:51074 is its address.
Rules, settings, map
Which settings and rules does RPV automatic local test run?
You will not find a gather rate in the string RPV automatic local test. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
Wipe schedule
When does RPV automatic local test wipe, and on what schedule?
Too few wipes are on record for RPV automatic local test to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 23 hours ago.
Tags, lists
Which lists on Rust Data hold RPV automatic local test, and which filters?
The Rust Data lists that RPV automatic local test fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on RPV automatic local test?
The game's server browser reads these tags from RPV automatic local test: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into RPV automatic local test?
In Rust, F1 opens the console: type client.connect 176.60.52.61:51074. Launch Rust on this page does the same by opening the game through Steam and connecting.