Rust Data

rustdata.spaceservers176.60.52.61:52014.ipynb

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Offline 176.60.52.61:52013 checked 6d ago

RPV automatic local test

moddedoxide

Connect

srv = rust.server("176.60.52.61:52014")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,348 # top 69%
last wipe 6d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.60.52.61:52013
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 05:17 UTC
hostname
–
first seen
22 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average103/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average125/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average97/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average27/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does RPV automatic local test rank?

Rank #15,348 on seven-day player hours for RPV automatic local test, within the top 69% of all ranked servers.

How many players does RPV automatic local test hold at once?

Offline now for RPV automatic local test, with the last sample 6 days 15 hours ago. Over the last seven days it averaged 0 players.

Server facts

What Rust version does RPV automatic local test run?

Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. The protocol has to match before you can join, and Steam does the updating.

Is RPV automatic local test up, and what does its uptime show?

The latest sample has RPV automatic local test offline, with a last sighting 6 days 15 hours ago. Over the last 5 full days the hours up number 0 of 120, 0%. The first row Rust Data holds for it is dated 22 October 2026.

Where does RPV automatic local test sit?

For RPV automatic local test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 176.60.52.61:52013.

Rules, settings, map

Which rules apply on RPV automatic local test, and what settings?

You will not find a gather rate in the string RPV automatic local test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on RPV automatic local test?

A procedural map runs on RPV automatic local test, generated by the game.

Wipe schedule

When does RPV automatic local test wipe, and on what schedule?

A rhythm cannot be read from the wipes of RPV automatic local test on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 6 days 16 hours ago.

Tags, lists

Which lists on Rust Data hold RPV automatic local test, and which filters?

The Rust Data lists that RPV automatic local test fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on RPV automatic local test hold?

Read by the game's server browser, the tags RPV automatic local test publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into RPV automatic local test?

Enter client.connect 176.60.52.61:52013 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,164 players 11,801 servers online