Rust Data

rustdata.spaceservers176.60.52.61:60533.ipynb

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Offline 176.60.52.61:60532 checked 6d ago

RPV automatic local test

moddedcarbon

Connect

srv = rust.server("176.60.52.61:60533")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 6d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.60.52.61:60532
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 14:43 UTC
hostname
–
first seen
22 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average59/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average93/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average31/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Population data

How does RPV automatic local test compare in the rankings?

Rank #15,341 on seven-day player hours for RPV automatic local test, within the top 69% of all ranked servers.

How full does RPV automatic local test run?

The current row shows RPV automatic local test offline; the last response was 6 days 15 hours ago. Over the last seven days it averaged 0 players.

Server facts

What Rust version does RPV automatic local test run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by RPV automatic local test. Steam updates your game for you, but the protocol must match to join.

How reliable is RPV automatic local test, and is it up?

Offline now for RPV automatic local test, last seen 6 days 15 hours ago. 0 of 144 hours up over the last 6 full days, or 0%. Its earliest recorded date in Rust Data is 22 October 2026.

Where does RPV automatic local test sit?

For RPV automatic local test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 176.60.52.61:60532.

Settings and map

Which rules apply on RPV automatic local test, and what settings?

You will not find a gather rate in the string RPV automatic local test. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has RPV automatic local test loaded?

The game generates its map: procedural, on RPV automatic local test.

Wipes and dates

On what schedule does RPV automatic local test wipe?

Too few wipes are on record for RPV automatic local test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 15 hours ago.

Lists and tags

Which lists on Rust Data hold RPV automatic local test, and which filters?

The Rust Data lists that RPV automatic local test fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on RPV automatic local test?

These tags are published by RPV automatic local test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join RPV automatic local test?

The manual route: launch Rust, F1, then client.connect 176.60.52.61:60532. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players The server lists 1 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,356 players 11,608 servers online