Rust Data

rustdata.spaceservers176.63.3.176:28016.ipynb

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Offline EU 176.63.3.176:28015 checked 12d ago

Home test server

biweekly wipes vanillamoddedcarbon

Connect

srv = rust.server("176.63.3.176:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/500 # 0% full
7-day average 0 # peak –
rank #12,868 # top 60% · #2420 in EU
last wipe 25d ago # biweekly schedule
next wipe 2d 10h # Fri 30 Oct, 08:04 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Friday 30 October, 08:04 UTC, in 2d 10h. # Its biweekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

inatkind
02d 10hFri 30 Oct, 08:04 UTCwipe
18d 21hThu 5 Nov, 19:00 UTCFW force wipe
216d 10hFri 13 Nov, 08:04 UTCwipe
330d 10hFri 27 Nov, 08:04 UTCwipe
436d 21hThu 3 Dec, 19:00 UTCFW force wipe
544d 10hFri 11 Dec, 08:04 UTCwipe

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 08:04 UTC25d ago 1 NaN running 0
1 Thu 1 Oct, 14:34 UTC26d ago 1 NaN 0.7 days 0
2 Wed 30 Sep, 12:12 UTC27d ago 1 NaN 1.1 days 0
3 Sat 26 Sep, 19:30 UTC31d ago 1 NaN 3.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
176.63.3.176:28015
region
EU
max players
500
group limit
8, the default
wipe schedule
biweekly
last wipe
2 Oct 2026, 08:04 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average8/200
1RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on average15/200
2[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 5 on average1/50
3РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on average11/200
4#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RUEU · groups of 10+ · biweekly · 3 on average0/300
5[EU][UK][HUN] Rust Hungary PVE/PVP OFFICIALEU · groups of 8+ · biweekly · 2 on average3/50

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Home test server rank?

Player hours over the last seven days: #12,868 for Home test server, #2,420 in Europe, within the top 60% of the ranked set.

How many players does Home test server hold at once?

The current row shows Home test server offline; the last response was 12 days 4 hours ago.

About the server

What Rust version does Home test server run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by Home test server. The protocol has to match before you can join, and Steam does the updating.

How reliable is Home test server, and is it up?

Offline now for Home test server, last seen 12 days 4 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 15 September 2026.

Which location does Home test server run from?

The EU tag is what Home test server uses to list itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 176.63.3.176:28015.

Map and rules

What rules and settings are recorded for Home test server?

No gather rate appears in the name: Home test server. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.

Which map has Home test server selected?

The game generates its map: procedural, on Home test server.

Wipes and dates

On what schedule does Home test server wipe?

The tag sets the prediction: Home test server has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Friday 30 October at 08:04 UTC. The world it runs now was generated 25 days 13 hours ago. The tags list a two-weekly wipe cycle.

On Home test server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold Home test server, and which filters?

These Rust Data lists include Home test server: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on Home test server?

The game's server browser reads these tags from Home test server: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): The server lists 500 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Home test server?

The manual route: launch Rust, F1, then client.connect 176.63.3.176:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp500
Max players The server lists 500 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 79,225 players 11,834 servers online