Online 177.145.33.186:28015 checked 10m ago
Toddy Dev Server
Connect
srv = rust.server("177.145.33.186:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 00:49 UTC3d ago | 3 | NaN | running | 0 |
| 1 | Sun 25 Oct, 19:00 UTC4d ago | 3 | NaN | 1.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 177.145.33.186:28015
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 00:59 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 20/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 47/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 8/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 31/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 52/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Toddy Dev Server rank?
Rank #5,453 on seven-day player hours for Toddy Dev Server, within the top 24% of all ranked servers.
What population does Toddy Dev Server carry?
Current row: 0 players on Toddy Dev Server, against 40 slots. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 05:00 UTC is the busiest, at 2 players.
Server data
What is the Rust version on Toddy Dev Server?
Rust network protocol 2635 and build 168909 on Linux is what Toddy Dev Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Toddy Dev Server, and is it up?
The current sample puts Toddy Dev Server online. Over the last 4 full days the hours up number 95 of 96, 99%. Its earliest recorded date in Rust Data is 25 October 2026.
In which location is Toddy Dev Server hosted?
For Toddy Dev Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 177.145.33.186:28015 is its address.
Map and rules
Which settings and rules does Toddy Dev Server run?
No gather rate appears in the name: Toddy Dev Server. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Wipe data
On what schedule does Toddy Dev Server wipe?
The record for Toddy Dev Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 3 hours ago.
On Toddy Dev Server, what happens on wipe day?
Recent wipes averaged 3 players at their peak. The crowd on the latest wipe topped out 4 hours after it began.
Tags, lists
Where does Toddy Dev Server appear among Rust Data lists and filters?
The Rust Data lists that Toddy Dev Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Toddy Dev Server hold?
These tags are published by Toddy Dev Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Toddy Dev Server?
Enter client.connect 177.145.33.186:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.