Offline 178.115.157.134:28015 checked 10d ago
Mirage Cobalt Dev
Connect
srv = rust.server("178.115.157.134:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- CraggyIsland
- size
- –
- seed
- –
Server
srv.info()- address
- 178.115.157.134:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 13:14 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 41/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 38/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 15/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Mirage Cobalt Dev take in the server rankings?
Player hours over seven days put Mirage Cobalt Dev at #15,272, in the top 70% of the ranked set.
How many players does Mirage Cobalt Dev hold at once?
Offline now for Mirage Cobalt Dev, with the last sample 10 days 14 hours ago.
About the server
What is the Rust version on Mirage Cobalt Dev?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Mirage Cobalt Dev. The protocol has to match before you can join, and Steam does the updating.
How reliable is Mirage Cobalt Dev, and is it up?
The latest sample has Mirage Cobalt Dev offline, with a last sighting 10 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 14 October 2026.
Which location does Mirage Cobalt Dev run from?
For Mirage Cobalt Dev, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 178.115.157.134:28015.
Settings and map
Which rules apply on Mirage Cobalt Dev, and what settings?
No gather rate appears in the name: Mirage Cobalt Dev. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC on.
Wipe schedule
When does Mirage Cobalt Dev wipe, and on what schedule?
Too few wipes are on record for Mirage Cobalt Dev to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 15 days 16 hours ago.
Lists and tags
Which lists on Rust Data hold Mirage Cobalt Dev, and which filters?
The Rust Data lists that Mirage Cobalt Dev fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Mirage Cobalt Dev hold?
Read by the game's server browser, the tags Mirage Cobalt Dev publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Mirage Cobalt Dev?
Enter client.connect 178.115.157.134:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.