Offline 178.120.59.3:28115 checked 40d ago
Rust Oxide Dev - Local
Connect
srv = rust.server("178.120.59.3:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 178.120.59.3:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Sep 2026, 18:53 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 31/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 48/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 37/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Population
What position does Rust Oxide Dev - Local take in the server rankings?
Rank #13,271 on seven-day player hours for Rust Oxide Dev - Local, within the top – of all ranked servers.
How full does Rust Oxide Dev - Local run?
Offline now for Rust Oxide Dev - Local, with the last sample 40 days 17 hours ago.
Server facts
What Rust version does Rust Oxide Dev - Local run?
The build is Rust network protocol 2633 and build 164530 on Windows, run by Rust Oxide Dev - Local. Steam updates your game for you, but the protocol must match to join.
Is Rust Oxide Dev - Local up, and what does its uptime show?
Rust Oxide Dev - Local is offline at this refresh; the last response came 40 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 17 September 2026.
Which location does Rust Oxide Dev - Local run from?
There is no region published for Rust Oxide Dev - Local. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 178.120.59.3:28115.
Settings and map
What rules and settings are recorded for Rust Oxide Dev - Local?
You will not find a gather rate in the string Rust Oxide Dev - Local. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust Oxide Dev - Local?
A procedural map runs on Rust Oxide Dev - Local, generated by the game.
Wipe data
On what schedule does Rust Oxide Dev - Local wipe?
A rhythm cannot be read from the wipes of Rust Oxide Dev - Local on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 48 days 5 hours ago.
Lists and tags
Where does Rust Oxide Dev - Local appear among Rust Data lists and filters?
The Rust Data lists that Rust Oxide Dev - Local fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Rust Oxide Dev - Local?
These tags are published by Rust Oxide Dev - Local and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Rust Oxide Dev - Local?
Enter client.connect 178.120.59.3:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.