Rust Data

rustdata.spaceservers178.123.231.141:28146.ipynb

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Offline 178.123.231.141:28145 checked 2d ago

AdminDeepCoverSnapshotLab

moddedoxide

Connect

srv = rust.server("178.123.231.141:28146")
print(srv.connect_command)

Right now

srv.summary()
players now 0/8 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
last wipe 2d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
178.123.231.141:28145
region
–
max players
8
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 13:35 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average77/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average112/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average40/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average12/1000

Quick answers

From the figures on this page.

Player counts

How does AdminDeepCoverSnapshotLab compare in the rankings?

Rank #15,339 on seven-day player hours for AdminDeepCoverSnapshotLab, within the top 69% of all ranked servers.

What population does AdminDeepCoverSnapshotLab carry?

Offline now for AdminDeepCoverSnapshotLab, with the last sample 2 days 17 hours ago. Over the last seven days it averaged 0 players.

About the server

Which Rust version is AdminDeepCoverSnapshotLab on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by AdminDeepCoverSnapshotLab. Steam updates your game for you, but the protocol must match to join.

How reliable is AdminDeepCoverSnapshotLab, and is it online now?

Offline now for AdminDeepCoverSnapshotLab, last seen 2 days 17 hours ago. Uptime of 0% across the last 2 full days: 0 hours of 48. The first row Rust Data holds for it is dated 26 October 2026.

Which location does AdminDeepCoverSnapshotLab run from?

For AdminDeepCoverSnapshotLab, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 178.123.231.141:28145 is its address.

Rules, settings, map

Which rules apply on AdminDeepCoverSnapshotLab, and what settings?

You will not find a gather rate in the string AdminDeepCoverSnapshotLab. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has AdminDeepCoverSnapshotLab selected?

AdminDeepCoverSnapshotLab runs a procedural map, which the game generates.

Wipe data

When does AdminDeepCoverSnapshotLab wipe, and how often?

Too few wipes are on record for AdminDeepCoverSnapshotLab to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 2 days 17 hours ago.

Tags, lists

Where does AdminDeepCoverSnapshotLab appear among Rust Data lists and filters?

These Rust Data lists include AdminDeepCoverSnapshotLab: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on AdminDeepCoverSnapshotLab?

The game's server browser reads these tags from AdminDeepCoverSnapshotLab: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into AdminDeepCoverSnapshotLab?

The manual route: launch Rust, F1, then client.connect 178.123.231.141:28145. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp8
Max players The server lists 8 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,438 players 11,623 servers online