Rust Data

rustdata.spaceservers178.136.46.166:28016.ipynb

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Offline 178.136.46.166:28015 checked 12d ago

DeathTerror Cinematic Local

moddedoxide

Connect

srv = rust.server("178.136.46.166:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #11,442 # top 53%
last wipe 24d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 14:15 UTC24d ago 1 NaN running 0
1 Thu 24 Sep, 11:32 UTC34d ago 1 held half 9.1 days 0
2 Sun 20 Sep, 22:48 UTC37d ago 1 NaN 3.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
178.136.46.166:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 14:15 UTC
hostname
–
first seen
20 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average170/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average177/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average138/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average14/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Quick answers

From the figures on this page.

Player counts

What position does DeathTerror Cinematic Local take in the server rankings?

Over the last seven days DeathTerror Cinematic Local sits at #11,442 on player hours, in the top 53% of ranked servers.

How many players does DeathTerror Cinematic Local hold at once?

DeathTerror Cinematic Local returns no live count at this refresh, having last been seen 12 days 22 hours ago.

Server facts

What Rust version does DeathTerror Cinematic Local run?

Rust network protocol 2634 and build 166652 on Windows is what DeathTerror Cinematic Local runs. The protocol has to match before you can join, and Steam does the updating.

Is DeathTerror Cinematic Local up, and what does its uptime show?

The latest sample has DeathTerror Cinematic Local offline, with a last sighting 12 days 22 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 20 September 2026.

Which location does DeathTerror Cinematic Local run from?

No region is published by DeathTerror Cinematic Local. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 178.136.46.166:28015 is its address.

Settings and map

What rules and settings are recorded for DeathTerror Cinematic Local?

No gather rate appears in the name: DeathTerror Cinematic Local. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has DeathTerror Cinematic Local selected?

The game generates its map: procedural, on DeathTerror Cinematic Local.

Wipes and dates

When does DeathTerror Cinematic Local wipe, and how often?

Irregular wipe times on DeathTerror Cinematic Local leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 24 days 21 hours ago, and that is the one in play.

What is wipe day on DeathTerror Cinematic Local like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags, lists

Which Rust Data filters and lists contain DeathTerror Cinematic Local?

On Rust Data, DeathTerror Cinematic Local appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on DeathTerror Cinematic Local hold?

These tags are published by DeathTerror Cinematic Local and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to DeathTerror Cinematic Local?

In Rust, F1 opens the console: type client.connect 178.136.46.166:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players The server lists 1 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,519 players 11,707 servers online