Rust Data

rustdata.spaceservers178.212.192.247:28017.ipynb

Run all rust-data · live

‹ All servers

Online 178.212.192.247:28015 checked 11m ago

Odesa

moddedoxide

Connect

srv = rust.server("178.212.192.247:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 3
rank #4,515 # top 20%
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75112:0016:0020:0011:0015:0010:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 16:06 UTC3d ago 1 NaN running 0
1 Fri 23 Oct, 11:34 UTC6d ago 1 held half 2.2 days 1
2 Wed 21 Oct, 21:58 UTC7d ago 3 NaN 1.6 days 0
3 Tue 20 Oct, 10:10 UTC9d ago 2 NaN 1.5 days 0
4 Fri 2 Oct, 11:42 UTC26d ago 1 held half 17.9 days 1
5 Fri 2 Oct, 05:26 UTC27d ago 1 NaN 0.3 days 0
6 Thu 1 Oct, 20:05 UTC FW27d ago 2 NaN 0.4 days 0
7 Fri 18 Sep, 18:50 UTC40d ago 1 held half 13.1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
178.212.192.247:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 16:06 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average167/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average192/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average67/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average12/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average17/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Odesa rank?

Player hours over seven days put Odesa at #4,515, in the top 20% of the ranked set.

How many players does Odesa hold at once?

Odesa reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 1 players and peaked at 3. The 48-hour sample puts the busiest hour at 17:00 UTC, averaging 1 players.

About the server

Which Rust version is Odesa on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Odesa. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Odesa, and is it up?

The current sample puts Odesa online. Over the last 7 full days the hours up number 103 of 168, 61%. Rust Data logged it first on 13 September 2026.

Which location does Odesa run from?

No region is published by Odesa. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 178.212.192.247:28015.

Settings and map

Which rules apply on Odesa, and what settings?

No gather rate appears in the name: Odesa. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Odesa selected?

The game generates its map: procedural, on Odesa.

Wipes and dates

When does Odesa wipe, and on what schedule?

Odesa wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 3 days 19 hours ago.

What is wipe day on Odesa like?

The average peak over recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Lists and tags

Which Rust Data filters and lists contain Odesa?

These Rust Data lists include Odesa: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Odesa hold?

The game's server browser reads these tags from Odesa: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Odesa?

The manual route: launch Rust, F1, then client.connect 178.212.192.247:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,000 players 11,748 servers online