Offline 178.227.88.245:28015 checked 30d ago
4ce's private server
Connect
srv = rust.server("178.227.88.245:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 178.227.88.245:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Aug 2026, 09:22 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 180/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 112/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 146/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48/1000 |
Quick answers
From the figures on this page.
Player counts
How does 4ce's private server compare in the rankings?
Over the last seven days 4ce's private server sits at #16,955 on player hours, in the top 71% of ranked servers.
What population does 4ce's private server carry?
The current row shows 4ce's private server offline; the last response was 30 days 13 hours ago.
About the server
What Rust version does 4ce's private server run?
The build is Rust network protocol 2631 and build 158240 on Windows, run by 4ce's private server. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4ce's private server, and is it online now?
4ce's private server is offline at this refresh; the last response came 30 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 27 September 2026.
Which location does 4ce's private server run from?
For 4ce's private server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 178.227.88.245:28015.
Settings and map
What rules and settings are recorded for 4ce's private server?
No gather rate appears in the name: 4ce's private server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has 4ce's private server selected?
The game generates its map: procedural, on 4ce's private server.
Wipe data
When does 4ce's private server wipe, and on what schedule?
A rhythm cannot be read from the wipes of 4ce's private server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 84 days 3 hours ago.
Tags, lists
Which lists on Rust Data hold 4ce's private server, and which filters?
The Rust Data lists that 4ce's private server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on 4ce's private server hold?
The game's server browser reads these tags from 4ce's private server: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2631 (Protocol): The server speaks protocol 2631, so match your game version; cs158240 (Build): Recorded game build: 158240; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to 4ce's private server?
In Rust, F1 opens the console: type client.connect 178.227.88.245:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.