Online 178.254.6.6:28015 checked 10m ago
Private Rust Map Lab
Connect
srv = rust.server("178.254.6.6:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 09:16 UTC9d ago | 2 | NaN | running | 0 |
| 1 | Fri 16 Oct, 12:57 UTC11d ago | 2 | NaN | 1.8 days | 0 |
| 2 | Tue 13 Oct, 13:35 UTC14d ago | 1 | halved by day 1 | 3 days | 0 |
| 3 | Mon 12 Oct, 09:39 UTC15d ago | 1 | NaN | 1.2 days | 0 |
| 4 | Sun 11 Oct, 14:53 UTC16d ago | 1 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1337- map
- Custom Map
- size
- 4500
- seed
- 1337
Server
srv.info()- address
- 178.254.6.6:28015
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 09:16 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 162/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 130/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 141/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 47/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Private Rust Map Lab rank?
Rank #15,400 on seven-day player hours for Private Rust Map Lab, within the top 69% of all ranked servers.
How many players does Private Rust Map Lab hold at once?
Point query at this second: Private Rust Map Lab returns 0 players. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Private Rust Map Lab?
The 48-hour average is 57 server fps, with a low of 3. Entity numbers reached 124,884, and that includes buildings, deployables and the rest. A high of 2,747 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Private Rust Map Lab run?
Rust network protocol 2634 and build 167398 on Linux is what Private Rust Map Lab runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Private Rust Map Lab, and is it online now?
Online is the state at the latest refresh for Private Rust Map Lab. Count back 2 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 11 October 2026.
Where does Private Rust Map Lab sit?
For Private Rust Map Lab, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 178.254.6.6:28015 is its address.
Settings and map
What rules and settings are recorded for Private Rust Map Lab?
No gather rate appears in the name: Private Rust Map Lab. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Private Rust Map Lab loaded?
The game generates the map on Private Rust Map Lab: procedural, size 4,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipe schedule
When does Private Rust Map Lab wipe, and on what schedule?
Irregular wipe times on Private Rust Map Lab leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 9 days 11 hours ago, and that is the one in play.
On Private Rust Map Lab, what happens on wipe day?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Which lists on Rust Data hold Private Rust Map Lab, and which filters?
On Rust Data, Private Rust Map Lab appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Private Rust Map Lab?
Read by the game's server browser, the tags Private Rust Map Lab publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Private Rust Map Lab?
In Rust, F1 opens the console: type client.connect 178.254.6.6:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.